Mojang’s latest game 0x10c is described as “some kind of space adventure, first-persony-running-around-trying-to-keep-your-ship-whole game.” Designer Markus Persson spoke with Polygon, saying that “It’s not really fun yet, but it feels like it could be fun because there’s nothing to do in there yet.”
Persson talked a little about 0x10c and whether it would get a full release, saying “It depends if it’s just going to be me and I’m going to still feel this kind of weird pressure. It’s not really pressure, it’s just some kind of weird creative block that’s been going on for too long, and [0x10c] is going to be put on ice until we can fix that.”
While Persson says he hasn’t “decided yet if we want to have some kind of story,” 0x10c will be complex, and “real in some sense.”
“It’s not going to be like Dwarf Fortress, where it’s basically hostile toward the player, but it’s amazing once you get into it. It’s going to be some kind of valid in-between.”
Persson apparently shrugs off narrative in favor of interesting game mechanics, saying he doesn’t “care about narrative in all [games].”
The ludology over narratology fight has gained notoriety over the last generation, and it’s great that many emerging game developers are less concerned with graphics and cinematics and more with how games actually play.