The Wii U isn’t exactly setting the world on fire. Consumers know it, and even legendary game designer and living brand Shigeru Miyamoto knows it, telling CNN Tech that Nintendo needs to convince the world of the Wii U’s usefulness and second screen style of play.
“I almost feel like, as people get more familiar with Wii U and these touchscreen interfaces,” Miyamoto says, “that there is going to come a point where they feel like ‘I can’t do everything I want to do if I don’t have a second screen’.”
As of now, Miyamoto and Nintendo’s “immediate objective” is to bring stability to the Wii U with an April system software update to make it “a little bit more convenient to use from a system standpoint.”
Miyamoto calls the Wii U’s Miiverse and “ongoing project”:
“We’re obviously still early on in it and just trying things out, but so far, it does feel like the community itself is doing a very good job of being a warm and welcoming place for people,” Miyamoto said.
“The other thing I think about is how do we begin getting people to understand that and convey the usefulness of Wii U to them,” he said. “For me as a game developer, obviously I look at Wii U from the perspective of what games I can bring to Wii U.”
Whether the Wii U can be a contender in the next generation is something we’ll have to wait and see, but Nintendo hasn’t been one to sit idly by without carving out its niche.