In an interview with VideoGamer Eidos Montreal producer Stephane Roy has revealed that he would “prefer to have better physics” in PS4 Thief than a smoother “60 frames per second frame rate”.
For a shooter it’s a no-brainer. The higher the frame rate is, the better it is. On my side, the type of game I’m going to work on… I don’t want to put extra pressure on the team just because we can do it if it’s not a necessity. If the players see nothing different, maybe I would prefer to have better physics and stuff like that and not this 60 frames per second frame rate.
I suppose it’s respectable that the company wants to make sure the meat of the game isn’t faulty, but many Unreal Engine games tend to have problems running on the current PS3. Some of the more notable examples include Mass Effect and Devil May Cry. Let’s hope the next Playstation doesn’t have the same problem.