Defiance Team Working Hard to Fix Day One Problems

By   /   Apr 4, 2013

Defiance Executive Producer Nathan Richardson has mixed emotions in regards to the game’s release; that of elation to finally see his game launch and the immense stress of day one big fixing.

This first day of launch of Defiance has been as awesome as we expected it to be, and by awesome, I mean we’re neck deep addressing all the issues that come up when you scale something up to a million people from a test environment of thousands.  We appreciate the trust that you are showing us by coming with us and we will address all these issues.

Richardsson promised that the large Trion team is working hard to “update, patch, fix, and improve” Defiance post-launch. The main issues that he identifies are connectivity problems, missing pre-order items, the scaling of bosses and arkfalls, and broken chat and VOIP.  Basically everything you would expect from a Day One MMO launch.

Have you signed on to Defiance?  How has your day one experience been so far?

Source. Defiance Blog

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