DayZ Free-to-Play was Almost Made
Dean Hall, creator of the original DayZ mod for ARMA 2, recently went on stage at the Game Developers Conference to talk about the upcoming standalone version of the game. In particular, he mentioned that the DayZ standalone was almost a Free-to-Play game.
When I looked at signing with a bunch of companies, some of them were interested in free-to-play. We’re talking a lot of money, like stupid money. I felt like – I just knew it wouldn’t work. DayZ is about survival and not buying your way into it. I still think there’s room for free-to-play games – I’ve got one idea I think could actually work quite well as a free-to-play game – but it’s like trying to cram a round peg into a square hole.
He went on to explain that if they’d had a FTP model, then they would have been forced to adopt micro transactions for revenue, and that would have ruined the feel of the game.
The DayZ experience is about what you find in the world, so introducing a shop and things like that, like cosmetic items – it’s not about cosmetic items. There are no cosmetic items in DayZ – it’s not like, ‘I worked at Burger King for an hour and bought this hat,’ you know; it’s ‘I found that hat in a barn fight.
I feel like I agree with Hall here. I really don’t mind paying a bit upfront to immerse myself in the experience properly. What do you think?