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Creative Assembly Immortalise Fan in Next Total War Game

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The creators behind the Total War series manage to pay ultimate homage to one of their fans who lost a battle with liver cancer last year.

Last Summer 24-year old James was the first member of the public to go hands-on with Creative Assembly’s newest title, Total War: Rome II. James suffered with liver cancer and the Willow Foundation made it possible that James could visit Creative Assembly’s HQ in Horsham, UK so that he could get to see the next Total War game up close and actually play it, whilst even the press at the time had only seen demos of the game running.

James was given a tour of the studio, got to interview members of Creative Assembly’s team and even put forward some of his own ideas for Total War: Rome II as well as getting to play the pre-alpha code that they had put together.

Not long after visiting the Creative Assembly HQ, James lost his ongoing battle with liver cancer.

In memory of James, the team went about creating a character for Total War: Rome II that would match James’ likeness so that he might be forever immortalised in the series that he was so passionate about. You can see the character below.

Community Manager for the Total War games, Craig Laycock shared a tale of James’ time at the HQ and how much it meant to have him visit them.

What really struck me was how my colleagues reacted to James coming in. I was inundated with emails offering help with James’ day. The tour organised itself, as the guys around me scrambled to show James what’s going into making Rome 2.

James was remarkable on the day. His enthusiasm knew no bounds. He asked passionate questions and offered clear and concise suggestions on features for the game.

When I recently learned that James had died, it was devastating. Even though I had only spent a few hours in his company, it was absolutely devastating, because he was able to show us all here in the studio how passionate he was for our games.

And although he won’t get the chance to see Rome 2 released,” he added, “he will live on in some small way in our game – and every time I see him I’ll be reminded of what a great guy he was.

In many ways, James represented what’s best about working in video games: crafting games that people enjoy and that stay with them. It’s why we all do what we do, and why we’re so passionate about it. He really brought that home to us.

Source: Eurogamer