Konami to Utilize The New “Fox Engine” For Its Soccer Franchise
According to an article in the latest issue of Edge Magazine, future installments of Konami’s Pro Evolution Soccer will use a modified version of the Fox Engine created by Kojima Productions.
“We couldn’t overhaul our old engine in the yearly development cycle,” creative producer Kei Masuda told Edge. “The schedule was too demanding. We reflected on the difficult transition, and could see the next-gen coming. We needed to make a new engine.”
Konami’s Pro Evolution Soccer series has dropped behind in sales of EA’s FIFA series for quite sometime now and the company felt an outdated engine may be part of the problem. The switch was a result of Konami’s desire to overhaul its existing engine, one they have been using since Pro Evolution Soccer debuted on the PlayStation 2.
The modified version of Fox Engine is designed to add new features to Pro Evolution Soccer and streamline the production process across devices, including next-gen consoles, tablets and mobile devices. This is what Kojima intended when he helped develop the engine, saying that Kojima Productions has spent the last few years developing the cross-platform engine to add efficiency to its game development process.
Part of that efficiency, Kojima said, is its ability to be applied to games beyond the Metal Gear franchise. “You can use it to make an FPS, an adventure game like Uncharted, or something on rails,” he said while speaking at PAX Prime last year.
Later this month, Kojima will speak at the 2013 Game Developer’s Conference, where he’ll discuss Kojima Productions’ development of the Fox Engine. GDC will take place from March 25-29 in San Francisco and we will have all the news you’ll need, right here!