It seems like developers all over the world can’t seem to get enough of the PS4 or Xbox 720.
Deep Silver’s Creative Producer Alex Toplansky is one of these fellows. While speaking to VideoGamer, this is what he had to say on the topic of next-gen consoles:
There’s a lot of change going on right now. Frankly, it’s exhausting. It’s like this glacial shift from the stuff we were doing to this rapid fire stuff that’s happening. Every minute it feels like there’s a new announcement.
We would be stupid to not be looking at all of the possibilities that are out there. We’ve been very lucky to have been able to create a sustainable community of people that are really into this game. It would be terrible for us and for them to ignore that, so of course we are looking at lots and lots of very exciting possibilities for the future.
However, one alarming thing to note was the lack of interest shown by the Deep Silver in regard with Wii U. In fact, he altogether rejected the idea of a Deep Silver game on the Wii U:
We didn’t decide to pursue Wii U. One of the opportunities that we had for Riptide was to continue the development of an engine and really improve it and make a lot of refinements.
So we decided to stick to what we’ve got platform-wise right now and just make sure that we can deliver the best experience we can. There are no plans [to develop for Wii U] at the moment. It’s not something I would categorically rule out, but it’s not something that’s planned.
Deep Silver: Riptide is slated for release on the PS3, Xbox 360 and PC at the 26th of April.