The “gothic” appearance of Thief’s lead Garrett has been toned down a bit to make him more “mainstream”, according to Eidos Montreal.
The revelation comes as a surprise to me. I personally had no issues with the original design, and I’m guessing Eidos is not a big fan of goth metal music either.
Speaking with GameInformer, game director Nicolas Cantin explained that a redesign of the character was necessary but they did so by straying not far from the original design.
“In the beginning, in the conception, we had carte blanche to completely restart a new design of Garrett. We wanted to keep the main DNA of who Garrett was. We didn’t want to change that much because it was kind of working already,” he said.
“We wanted to bring him more for the modern audience of today’s console market,” Cantin added. “He’s now in the game doing more action moves and that’s how we wanted the costume and the suit to reflect that.
“In the beginning he was kind of more gothic; we turned down all the things that feel more gothic. For example: black nails and things like that – we don’t have that any more. We want to make him a little bit more mainstream on that.
“But yes, he’s a dark character, but we don’t want really to say he’s a gothic one, even though the Victorian period feels really gothic.”
Pointing to the original Thief released back in 1998, Eidos’ narrative designer Steve Gallanger said that “Time’s moved on.” and that it’s time for a fresh approach.
Somehow I always feel chills whenever a developer mentions redesigning to make it more “mainstream”. Neither myself nor I believe others to have any issues with Garrett’s original design. I just hope the new Thief does not end up as another Devil May Cry reboot.