MLB 13 Road To The Show Guide – Tips and Strategy
Sony has released its exclusive MLB 13: The Show. Like any of its previous instalments, this year’s entry is just as entertaining and addictive. Although every mode in the game is fun, there is nothing like guiding your own created player to stardom in ‘Road to the Show’ mode of the game.
MLB 13: Road To The Show
Want your player to one-day play in Majors? This is the guide you should read if you wish to accomplish that feat. In this guide, we will help you find which team is the best fit for you and how to get the most out of your training. So, let’s not waste any more time and start turning your ‘Rookie of the Year’ to ‘Mr. MVP.’
MLB 13: Road To The Show – Which Position To Choose?
This is the most important choice you will make. Where exactly you want your created player to play on the diamond? There are certain things you need to take into consideration when making this choice.
For example, if you want to play for your hometown team and want to crack the opening line-up as soon as possible, then look to fill those positions in the team that are currently vacant. By filling in these positions you become valuable to your team and get starts even though you may have low rating in the beginning.
Alternately, there will be certain positions in a team where there is already a tough competition among numerous players to get the spot, avoid going into such teams if you play at that particular position too.
Remember that teams can make you move to other teams during the course of the season. It can happen that your new team is already loaded with talented players at the position you play in. It is very unlikely that you will be able to play for a single team for more than couple of years not until you break into the majors at least.
Below we have a list of all the teams and their respective positions that are needed to be filled:
- Every Position: Angels, White Sox, Astros
- First Base: Twins, Blue Jays, Yankees, Orioles
- Second Base: Twins, Royals
- Third Base: Mariners, Royals, Tigers, Indians
- Shortstop: Twins, Tigers, Blue Jays, Orioles
- Catcher: Indians, Rays
- Outfield: Rangers, Athletics, Twins, Indians, Yankes, Red Sox, Orioles
- Pitcher (Starting, Relief): None
- Closer: Every Team
- Every Position: Cubs, Marlins, Pirates, Brewers
- First Base: Padres, Rockies, Diamondbacks, Phillies, Reds, Nationals, Braves
- Second Base: Diamondbacks, Cardinals
- Third Base: Giants, Phillies, Nationals, Braves
- Shortstop: Rockies, Mets, Nationals, Braves
- Catcher: Giants, Padres, Dodgers, Diamondbacks, Mets
- Outfield: Dodgers, Cardinals, Reds, Phillies, Mets
- Pitcher (Starting, Relief): Giants
- Closer: Every Team
How To Set Your Skills and Create Your Player
Before choosing your team there is the small matter of actually creating your player and setting your skills. Keep in mind that once you choose the position, batting hand and the throwing hand of a particular player you can’t change it.
After that you need to figure out what kind of prospect you will be. There are six groups split into three sliders. The sliders are as follows:
- Speed and Strength
- Contact and Power
- Glove and Arm
Now there are different settings required for each slider for every position. To get the best out of your created player, we have compiled a list of all the positions and their respective slider settings. They are as follows:
- First base: Strength 90/10, Glove 90/10, Power 90/10
- Second base: Strength 70/30, Glove 90/10, Power 70/30
- Shortstop: Speed 70/30, Glove 70/30, Contact 70/30
- Third base: Strength 90/10, Glove 70/30, Power 90/10
- Left/Right field: Strength 70/30, Arm 70/30, Power 90/10
- Center field: Speed 90/10, Glove 90/10, Contact 90/10
- Catcher: Strength 90/10, Arm 60/40, Power 90/10
For example, if it says Strength 90/10 then set the slider settings as such that 90% of your point lean towards the strength part while only 10% of your points are reserved for speed.
Pitchers have a different set of primary slider settings. They are as follows:
- Stamina and Power
- Control and Movement
- Balanced Approach and Dominant Pitch
To get the best out of your starting and closing pitcher, here is how you should set their sliders:
- Starting pitcher: Stamina 90/10, Control 70/30, Dominant Pitch 70/30
- Closing pitcher: Power 90/10, Movement 70/30, Dominant Pitch 90/10
For example, if it says Stamina 90/10 then set the slider settings as such that 90% of your point lean towards the stamina part while only 10% of your points are reserved for power.
However, unlike the other positions on the diamond pitchers are not done after they set their sliders. You still need to select the type of pitches your pitcher will have in his arsenal. For a starter pitcher, you need to have a different set of breaking balls, for a closing pitcher you need to have a wicked fast ball and even wickeder sliders and splitters pitches.
After all this, you will get a chance to set the look and physical appearance of your player. Make sure he looks like Freddie Mercury.
Now that we have settled that let’s move on.
You will be given a chance to a lot points to the remainder of your attributes. There are seventeen in total. You will have fifty points to spread in these categories. The wise choice would be to put your points in the attributes you already favoured in the slider settings.
For example, if you are a power hitting third base, then put points in your power attributes again. This will give you an advantage over the other players in similar position when you actually get into the team. Furthermore, you can sharpen your low rated attributes with the experience earned in the games you play.
Remember that you can only add a max five points per attribute. Do not spread your fifty points equally across all seventeen categories.
And whatever you do, do not spend points in these attributes:
- Base running aggressiveness, base-running ability, clutch, bunting ability, drag bunting, plate discipline, and plate vision.
They are useless and essentially ‘point-thieves.’
Time to talk about the pitcher’s attributes. Although they all the batting, fielding and base running attributes are still there but pitchers also have their own set of specialized attributes. These special attributes are fifteen in total. There are four attributes you really need to put points in:
- H/9, HR/9, K/9 and BB/9.
With these attributes maxed out it will be really hard for the opposition to score off your pitcher in any way possible at least in the AA level.
Starters should dump points in the Stamina attribute while closers should put them in the pitching clutch attribute. Remember that you can only add a max five points per attribute. You will have twenty five points left. It is highly advised that you put five points to max out your best pitch with the best stats.
Road To The Show Options – Season
Now that you have gotten into your first baseball team, its time to get familiar with the ‘Road to the Show’ menu.
- Play Next Appearance: This will automatically take you to the nest game you play in.
- Schedule: Accesses the calendar of the whole season.
- Locker Room: Here you will find all the statistics you can possible want regarding your players performance in the season or game-wise.
- Leaderboard: A table of created players. Let’s you know how you are doing when compared to your friends.
- Training: Tells you on which department you can spend your experience on. Also, tells you about the stats that degrade over time.
- Advancement Goals: Tells you the goals your baseball team has set for you and how well you are doing in that regard.
- Interactions: This is where you interact with your coach and ask him different things like switch positions, changing batting order or if you want to be traded.
- Edit Player: You can change your look from here but not your stats.
- Training Points: Tells how much experience points you need to spend on training.
Next to the menu, you will have a display of various things. Like how good did you do in your last ten games, your HOF potential, Goal deadlines and when your next training mini-game is. There is also a slide from which you can tell where you stand in the pecking order regarding your playing position.
MLB 13: Road To The Show Tips and Strategy
As a pitcher throwing your pre-game pitches is extremely useful. If you throw strikes pre-game, your confidence level will be up and you will be effective in the match right from the get go. Apart from that just follow the catcher’s pitching instructions and field when the occasion comes but you won’t be judged by it.
As a fielder you will be spending most of the time looking at the simulation. However, when you do take the field remember that the throwing command controls have been changed in this year’s installment. Be sure to check them beforehand.
When you come out to bat remember that you can guess the type of your pitch you are about to face. This isn’t true every time but most of the time in the Minor league. So make sure to use this to your advantage.
How To Train Your Player
There are two kinds of training in this mode. There is one which you access from the ‘Road to the Show’ menu and spend experience on. There is a second type too. In this, you play a mini-game at any random point during the course of the season. There are several types of these mini-games, and you can’t choose which one you get to play.
Remember that the experience you earn in these mini games will be put into those specific attributes with which the mini game was initially tied to. Experience earned in the matches can be spent in any way you prefer.
Do not screw these mini-games otherwise you will be spending a lot more time in the minor leagues. Here is the list of mini-games present in the game along with attributes they affect:
- Swing Timing: Contact, Vision, Power, Batting Clutch
- Pitch Recognition: Vision, Contact, Power
- Good At-Bat Training: Contact, Power, Batting Clutch, Discipline
- Throw Decision: Arm Accuracy, Arm Strength
- Fielding Reaction: Reaction
- Batting Contact: Contact, Power
- Discipline Training: Contact, Discipline, Vision, Power
- Good Jump: Base-running Ability, Base-running Aggressiveness
- Steal Third Base: Base-running Ability, Base-running Aggressiveness
- Pitch Location: Control, Break/Movement, Pitching Clutch (specific to each pitch)
- Pitch Type: Control, Break/Movement (specific to each pitch)
- Simulated Game: Control, Break/Movement, Pitching Clutch
- Knockout Training: Control, Break/Movement
Your coach will give you goals that you need to fulfill. These goals will include two attribute-related tasks and two stats-related tasks. Meeting these goals will place on a higher position in the pecking order. Failing to meet them will result in reduced playing time.