Dishonored’s Lead Level Designer Is All Praise Regarding PS4’s 8GB RAM

By   /   Mar 8, 2013

Sony’s revelation of their new PlayStation 4 boasting 8GB of GDDR5 RAM has caused Dishonored’s lead level designer Christophe Carrier to jump with joy.

Following their acquisition of the Best Game title at the BAFTA Game Awards on Tuesday, Carrier said, “We need memory, you know?.”

“As a level designer we are struggling against memory every day. We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there’s not enough memory.”

“So knowing that memory is something that is going to be improved in the next generation of consoles: to us, it’s a joy. It’s something that we were waiting for.”

“We were PC gamers at the beginning. We love PC games, and we had to make games on consoles. But the main problem was memory. The processors are good, but the memory, for our games, is the most important. So it’s great.”

Dishonored’s game designer and associate producer Bakaba said that the studio was “pretty impressed” by PS4’s social features. “We are looking forward at how we can integrate all those things into our [next] game,” he said.

…and that most probably is going to be a sequel to Dishonored. Previously publisher Bethesda acknowledged Dishonored to have become “a new franchise”. Good sales and a BAFTA on top of it really puts the game in everyone’s good graces.

On being asked about the future of Dishonored Christophe Carrier said, “We are not allowed to talk about the future for this IP right now.”

We can only speculate Dishonored 2 to come out on the next-gen consoles. Dishonored alone looked terrific and the potential of such a title heading for the next-gen is just mouth watering.

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