Recently, Ubisoft CEO Yves Guilemot sat down to talk to Inside Gamer, to talk about how Watch Dogs is being developed on PC, first.
“Previously, we developed games first on the Xbox 360 and then translated onto the PS3. It took a lot of time and money to make that port. Now we develop from the PC, and versions are translated into a console like the PlayStation 4,” said Guilemot.
With the announcement of the PlayStation 4’s hardware specs, it is now easier for developers to create their games on PC hardware, and then port them to consoles, then the other way around. Previously, developers would program for the Xbox 360, and then port it to the PlayStation 3 and PC. This was always a tedious, slow and difficult process, which is now being alleviated, for the process to port from the PC, to the new hardware of the next gen consoles, is a lot easier than the other way around.
So not only is this great news for PC gamers, but it’s also great news for console gamers, as well. Indeed, it’s much less likely for this next generation, to have a problem like the one Skyrim had on the PlayStation 4. It’ll also mean that games come out much more quickly now, too.
Source: Inside Gamer