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Crytek Discuss Their Acquisition of Vigil Games

Crytek say a few things about the recent formation of Crytek USA from ex-Vigil Games members.

Despite Vigil Games not surviving the auctions that followed the death of THQ, some of the team was lucky enough to immediately find work again with Crytek’s new studio. Crytek decided not to bid on Vigil Games due to not liking what Vigil were doing at the time, but were still interested in having them work for them. Following Vigil Games breaking up, Crytek hired on the core members of the ex-studio for the formation of their new Crytek USA studio.

Some people have questioned why Crytek didn’t just bid on Vigil Games in the first place. The CEO of Crytek, Cevat Yerli, spoke with GamesBeat about the decision and why they chose the direction they’ve gone in.

We were surprised when nobody bid on Vigil. We would have liked to have bid, but there were too many unknowns. But when nobody bid [on Vigil], I thought that maybe we could reconsider bidding.

But eventually we decided not to because the projects [the developer was working on] weren’t strategically fit for us, but I really liked David [when I talked to him] on the phone. He made a very good impression on me as someone who really cared, someone who is really passionate about what he does, and someone who is passionate about the team he works with.

Whilst many of the ex-Vigil employees have already found some great new jobs, this doesn’t mean we’ll see them continuing work on their old games. As Yevat said in the interview, Crytek weren’t interested in Vigil’s projects at the time, which means we won’t likely see Darksiders III any time soon.

The IP does remain with those employees though, so we might still see it one day.