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Black Ops 2 Zombies Die Rise Strategy Guide – Solo and Co-op

With the release of the new Die Rise zombie map we here at SegmentNext have compiled a detailed guide on the level and some strategies you can use to get to the really high rounds of the map. This guide refers to the floors from the top. Meaning that the first floor is the floor right underneath the top floor, the second is the one underneath that and so on.

For more help on Black Ops 2 Zombies, read our Tranzit Strategy, High Maintenance Easter Egg and Die Rise Buildables Guide.

Black Ops 2 Die Rise Map Overview

Spawn Building: Top Floor
This is the floor where you begin the level. You’ll immediately notice the locked double doors in front of you. These cost 750 points to open and are necessary to obtain one of the two guns on this floor. Speaking of which, the two weapons on this floor are:

  • Olympia: (500 points) – Found to the right of the double doors.
  • M14: (500 points) – Found in the hallway past the double doors.

There is an elevator in the hallway through the double doors that contains a Quick Revive. There is another Elevator that contains a Speed Cola around the corner. These elevators will remain closed to you until you turn on the power.

You can also find four parts on the top floor. These items are all components of the Trample Steam. The Trample Steam is a useful trap you can use to fling zombies and players off the side of the building.

To learn where to find them and how to build the Trample Steam refer to our buildable parts locations guide. There are a total of three ways to leave the top floor:

  • There is an old elevator to the left side of the starting room, you can stand on top of it for a few seconds to make it fall down and take you to the fifth floor of the Radio Tower Building.
  • Go through the double doors and clear the debris that is blocking the stairs to the right for 750 points. Proceed down to the first floor.
  • Go through the double doors but go down to the other end of the hallway to see a broken wall you can jump through to drop down to the first floor.

Spawn Building: First Floor
Alright so there is one door on the First floor and two more weapons. There is an open elevator shaft on this floor nearby if you came via the stairs and to its right you’ll find a door you can unlock to reach the shopping center for 750 points.

If you went through to the hole in the wall to get to the first floor you’ll already be near the shopping center somewhere near the SVU-AS.

The two weapons on this floor are:

  • PDW-57: (1000 points) – Just to the left of the elevator shaft.
  • SVU-AS: (1000 points) – In the shopping center to the left of the escalator.

There are two ways to leave this floor and go to the second:

  • If the power is on, you can ride the elevator down. This will take you to a workbench.
  • You can simply go down the escalator in the shopping area.

Spawn Building: Second Floor
There are two main sections on this floor and it’s difficult to get from one to the other. If you took the escalator you can access a room with a section of rubble that acts as a slide/bridge to the next floor. Only take this slide of you don’t intend to come back, it’s a one-way trip.

If you took the elevator you’ll be in a section that contains a workbench and the only weapon on this floor.

  • B23R: (1000 points) – On the wall near the Quick Revive elevator

There is some debris to the left of the workbench you can clear for 750 points to open up the way to the Speed Cola elevator. If you got here using that particular elevator then you’ll need to clear the debris to access the workbench.

When you’re ready to proceed, use the slide/elevator to emerge into a section of the building that’s been turned upside down.

Upside-Down Building: Third Floor
The room you find yourself in after using the slide contains both the first mystery box (on the ceiling) and one of the weapons for this floor. You probably already know what the mystery box does but in case you don’t here’s the basic gist of it; you can spend points on it to get a random weapon.

  • Colt M16A1: (1200 points) – Found on the wall to the right of the Mystery Box.
  • Galvaknuckles: (6000 points) – Found halfway down the elevator shaft, refer to our Galvaknuckles guide.

There isn’t much else on this floor, when you’re ready to leave use the open doorway to the right and turn left to go up the slope to the open elevator shaft. You can drop down here to the next floor but halfway down you can get access to the Galvaknuckles.

Make sure to land on the various ledges because a straight drop to the bottom will kill you.

Upside-Down Building: Fourth Floor
After Dropping down several ledges and platforms you’ll find yourself in a room with Japanese style architecture and a weapon right next to you.

  • AN-94: (1200 points) – On the wall right next to you as you drop onto the floor.

Explore the hallways and you’ll eventually find debris you can clear for 750 points. This leads to the last room in the building which you can use to access the second building.

Radio Tower Building: Sixth Floor
On this floor you can find a number of things. It’s a bit confusing as there are many turns and hallways but you can find a workbench on this floor as well as two weapons.

You’ll find the workbench near a couple of elevator shafts and a set of stairs marked by the power symbol. You can use this bench to create the Sliquifier.

There is a door near the workbench you can open for 750 points and a weapon. Speaking of weapons:

  • AK74u: (1200 points) – You’ll find this on the outside wall of the building near a trail of blood.
  • Remington 870 MCS: (1200 points) – Through the door you unlock near the workbench.

Once you’re done exploring the level, use the staircase near the workbench to progress to the upper level. You will have to clear some debris for 1000 points.

Radio Tower Building: Fifth Floor
You can reach this floor using the old elevator near the starting area. If you come via that route, you will find a Key. This Key is used as a part for an elevator. It will be twinkling in the dark hallway. It can be used on an elevator in the power room to keep the elevator from moving.

The main area on this floor contains a door on the left for 1000 Points, a door in the middle for 750 Points (Sewing Room), and two doors on the right for 750 Points.

If you came via the staircase, you’ll need to spend 750 to open a door in order to access the main area. Once there you can go to the sewing room which contains the power switch.

You can now activate the elevators. Near the power switch are some elevator that randomly contain Perk-a-Cola machines. The machines that appear randomly in this building are:

  • Pack-A-Punch Machine
  • Jugger-Nog
  • Double Tap II Root Beer
  • Mule Kick
  • Who’s Who

You can find the parts for the Sliquifier on this floor, to find them, refer to our guide here. There is also an area with a balcony where you can use the Trample Steam to launch yourself back to the Upside-Down Building.

In order to leave this floor, take one of the elevators straight to the rooftop.

Radio Tower Building: Rooftop
On the rooftop of the Radio Tower Building you can find a number of weapons but not much else. There is a small area where you can clear debris (which you need to do to proceed) and head down to the lower floors you missed. It is also possible for you to leap from the roof top back to the starting area of the Spawn Building, you will land somewhere near the area containing the PDW-57.

  • Bowie Knife: (3000 points) – You will find this in the back of one of the elevator shafts on the roof.
  • Claymore: (1000 points) – On the outside wall of the room to the right when leaving the elevator shaft with the Bowie Knife.
  • Semtex Grenades: (250 points) – Head up the long ramp with the dragon near it then drop down through the gap in the railing to the right. It’s on the wall in front of you.

Once you’re done with the roof, clear the debris and head down one floor.

Radio Tower Building: First Floor
This floor contains a number of locked and blocked passageways you can spend points to clear up. There are a large number of elevators in this area so it’s a good place to be hunting for Perk-a-Cola machines. There is also the last weapon left:

  • MP5: (1000 points) – On the wall near the area where you come down from the rooftop.

There are a total of five doors in the area you can open.

Black Ops 2 Die Rise Strategy

Strategy you should opt for is subjected to whether you are playing solo or with the team. Playing solo demands for a different take on the tactics as compared to when you are playing with your teammates. We have separated both strategies you should choose in order to survive more rounds in Die Rise.

Die Rise Solo Strategy

A very good strategy for getting to obscenely high rounds really fast that is used by a number of pros is by running a train in a large open area and using the Sliquifier’s ‘spreading’ effect to maximize the number of zombie killed per shot. Let me explain what I mean.

Running a train refers to when you are running in a regular pattern with a number of zombies trailing after you, for example if you’re running in a circle with a conga line of zombies shambling after you.

The Sliquifier is Die Rise’s wonder weapon and the strongest weapon in the game. When you fire it on a zombie it makes them explode in a purple cloud of gas. Any zombies that pass through the cloud are infected with the same virus and explode into clouds of gas as well.

The strategy basically involves you getting a number of zombies after you, firing a shot into the crowd, then running in such a way that the chasing zombies run through the poisonous cloud. I recommend you run in a ‘C’ or ‘8’ shape pattern.

It is possible to clear an entire round in the 40-50 range with a grand total of 4-7 shots of the Sliquifier. You’ll probably never want for ammunition since at that point you’re bound to find at least one Max Ammo per round.

Die Rise Team Strategy

A neat trick you can use to get to the high rounds when you’re playing with 3-4 friends is to hold down the fort in the room with the workbench that creates the Trample Steam. Make sure you don’t remove the barrier to the left of the workbench and position yourself with your back to the huge gap in the wall.

What you need to do is fashion three Trample Steams and place them in three key places.

  • Place one right in front of the elevator.
  • Place one in front of the zombie entrance to the left of the elevator.
  • Place one at the corner of the wall near the B23R.

The zombies that come from the elevator shaft and the entrance left of it will automatically be destroyed by the Trample Steams in front of them. And because of the way your team is positioned the zombies that come from the only other entrance will run around the corner and get launched to oblivion from the third trap.

The Trample Steams will break down after a certain amount of time so you’ll need to keep replacing them using the nearby bench. One word of caution is that the Goblin Zombies that spawn every few rounds will need to be taken care of the old fashioned way since they can spawn behind you.

The only downside to this strategy is that the zombies that die through the traps do not award you with points. You can rectify this by shooting the zombies as they come in to die.

If you have something to refine our strategy, don’t hold back. In fact, share your own solo and team-based strategies by commenting below!