We reported earlier how, to the disappointment of many, Dead Space 3 will be a straight port to the PC and will not offer any edge over the Xbox 360 or PlayStation 3 version. It will offer some custom graphical options but still won’t support Direct X 11.
Executive Producer of Visceral Studio, Steve Papoutsis observes that the disappointment has caused Visceral Studios to be “discredited for the amount of effort that goes into it (PC version)”.
He went on to defend the port:
It’s confusing to me that this question even comes up. It’s by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that’s as similar as possible on different platforms.
In Dead Space 2, I felt we made some great strides in terms of controls, responsiveness and even the visual improvements we got into it. We continue to evolve our games as we develop them, but we certainly don’t target PC as something that’s going to be significantly different. We aren’t trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone’s having that same experience.
At our studio, we’ve always made console games. The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don’t have one userbase saying it’s better on their system.
The response does little to alleviate the disappointment. While other developers continue to give exciting exclusive features for different platforms and make full use of the PC’s enhanced capabilities, it seems Visceral Games has a different take on the matter.