An esports scene that has been dominated by Koreans for a number of years, it’s not surprising that many gamers opt to not transition from the single-player to online battles. StarCraft 2 is often taken as a most difficult game to master. Those who have been playing it for a number of years, or the ones making a living out of the professional scene are just a menace for the average gamer.
Many a times players discard the multiplayer option just because they feel or believe that they will be unable to pick up the game mechanics. Blizzard has taken this into account and are looking to make Heart of the Swarm easier and more friendly towards new comers.
Speaking to Polygon, Starcraft 2′s game director Dustin Browder said
We have some time set aside to give new users a better experience.
The second expansion in the trilogy will feature a new training mode that will help prepare players for the harsh life of the actual ladder system.
We used to say ‘The campaign is the tutorial for the multiplayer’ and it never really was. It was partially true. You’d learn the race, you’d understand what the units did, but you didn’t know how many barracks to build, you didn’t understand that a rush was incoming right now, so get ready!
The campaign just doesn’t play that way. The reason a lot of players are strong at ‘turtling’ is because that’s how campaign teaches you to play; a lot of our past campaigns certainly did. We’re doing that less in this game.
Alongside there will be other new features such as auto rally points, unranked play, and a new experience system that allows you to gain something regardless of whether you win or lose. Finally there is also a new Versus AI mode that will help new players get a taste of the real action.