343 Industries may have done an amazing job with Halo 4 but co-founder Frank O’Connor thinks that they still made some mistakes along the way.
Posting on Halo Waypoint, he said:
2012 was supposed to be the end of the world. Instead, it was the beginning of ours. Halo 4, despite being the seventh or eighth game in the Halo series (depending on how you count them), was our first game. That is to say, our first-ever fully fledged title, built from the ground up creatively and technologically.
So let me save you the trouble of trolling my statement: We have a lot to learn. We made a lot of mistakes. We can do better. And we know this, and we will. But I don’t want to spend the first moments of the year thinking about the negatives, because frankly, I am incredibly proud of both the team and the game that team created.
And for a first effort, it wasn’t half bad.
Bungie left behind some pretty big shoes to fill and even though 343 managed to fit them well, O’Connor describes how difficult the process was:
The challenge of wrangling that engine, that universe and that community was dizzying, even withering. Four years ago when our charter began, the challenge of starting the seed of a development team and then creating a sequel to Halo terrified us.
Regarding their take with Halo 4 he added:
There are a ton of things we wish we could done better: Features that didn’t make it into the final game. Glitches that emerged. Missteps made. DLC fiascos. Communication breakdowns.
But there were things that went astonishingly well – the creation of a genuinely competitive AAA studio chief among them. A collection of talent and souls that can do something genuinely amazing on this and next-generation hardware. The overhaul of an amazing game engine – but one that really needed to be overhauled – and an amassed education on systems, people, code and audience that will stand us in great stead for the future.
O’Connor concluded with:
That isn’t lip service, nor is it pandering,” he went on. “You guys pay for the privilege of playing our game, and you have every right to have a voice in its development.