Guild Wars 2 Devs Take to Reddit to Address Complaints
There has been quite a lot of vocal out lash over ArenaNet’s decision to bring Ascended armor into Guild Wars 2. Previously, the company has been fairly public with its stance on gear grinding and how they don’t want that to be an element in Guild Wars 2. According to the complaints, many view the Ascended armor as crossing that line.
In response, several company executives took to reddit to respond.
“We made some mistakes with the way we introduced Ascended gear,” said ArenaNet co-founder Mike O’Brien. “I don’t think they invalidate the fundamental concept that GW2 can have gradual stat progression without being a gear treadmill game.”
Design director Chris Whiteside had a lot to say on the subject:
“Yes the response was definitively expected. We did not intent for the information to come out this way. Going back to my previous answer the issue is that we believe in the vertical progression system we had pre launch and that the introduction of an element into the system post launch was going to cause concern but something we believe in. That is why there is no plan for new Rarity Tiers of loot but there are plans to enhance or gain items within the existing rarity design whose properties continue on a shallow power curve.
This said we certainly don’t want to create a system where itemization blocks progression in the game globally and we also need to be careful of this in areas such as FotM if the primary reward isn’t available elsewhere in the game. So in short its an exciting problem but one that has been poorly communicated and handled.
And for this i take responsibility and apologies. However the future of this philosophy and the design challenges it throws up are going to lead to a pioneering world and one that we are very excited about.
So anyway i kind of went of topic here so in short. We don’t intend to have an item rarity gear treadmill, we intend for the progression for gaining these rewards to have lots of different avenues for different types of player and where possible lower no fun grind within the whole of the game.”