Doom 3 BFG Edition: Source Code Officially Released

By   /   Nov 27, 2012

The source code of Doom 3 BFG Edition has been officially released for the PC mod community.

The new version includes all previous Doom games, as well as featuring improved texturing making Doom 3 pretty; to say the least. Access to the complete source code means a great deal for modders. Expect tons of mods landing on the web in the coming months.

I personally want a mod where instead of demons we have pretty unicorns stuttering about while we, the player gets to fire ‘flowers’ to take them down.

Alongside the source code release, a patch also went live on Steam which features new field of vision settings, controller bind options and extra anti-cheat measures.

Here is the complete list of changes:

New features

  • All projectiles cast shadows
  • Texture LOD bias added to menu options
  • Added option to force v-sync (instead of “smart v-sync”)
  • Adjusted default brightness value
  • Shadow casting projectiles added to menu options
  • Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
  • Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
  • Added option to disable checkpoints
  • Allow left/right to enter resolution menu
  • Variable FOV settings options were added into the main menu
  • Added controller bind options
  • Added additional anti-cheat measures

Bug fixes

  • Fixed blood splatter effects break after reloading save game
  • Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
  • Fixed weapon impact effects break after using the artifact (heart)
  • Fixed leaderboards to work across languages

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