The new version includes all previous Doom games, as well as featuring improved texturing making Doom 3 pretty; to say the least. Access to the complete source code means a great deal for modders. Expect tons of mods landing on the web in the coming months.
I personally want a mod where instead of demons we have pretty unicorns stuttering about while we, the player gets to fire ‘flowers’ to take them down.
Alongside the source code release, a patch also went live on Steam which features new field of vision settings, controller bind options and extra anti-cheat measures.
Here is the complete list of changes:
- All projectiles cast shadows
- Texture LOD bias added to menu options
- Added option to force v-sync (instead of “smart v-sync”)
- Adjusted default brightness value
- Shadow casting projectiles added to menu options
- Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
- Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
- Added option to disable checkpoints
- Allow left/right to enter resolution menu
- Variable FOV settings options were added into the main menu
- Added controller bind options
- Added additional anti-cheat measures
- Fixed blood splatter effects break after reloading save game
- Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
- Fixed weapon impact effects break after using the artifact (heart)
- Fixed leaderboards to work across languages