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Black Ops 2 Class Loadouts Guide – Best Multiplayer Loadouts

Black Ops 2
Call of Duty’s legacy is, in fact, in the diversity of its multiplayer. Every recent title in the series boasts a huge arsenal of weaponry and provides players the freedom to choose their favorite items from that lot.

That said, it is also very important for players to pick the weapons best suited for either their roles, the game mode or the map. Pick the wrong perks or equipment and you might find yourself at a big disadvantage.

Players familiar with the Call of Duty series would have enough previous experience to familiarize with most of the weapons, perks, etc. offered. However, for those unfamiliar players here are some of our favorite ultimate custom loadouts.

We recommend the following for use and promise them to help you steamroll enemy players.

Lastly, the following loadouts are not mandatory, if you feel like another weapon would feel better then sure go ahead and change it. Consider the following as guidelines to help you in the multiplayer.

The Defensive Class

  • Primary Weapon: AN-94
  • Primary Attachment 1: Select Fire
  • Primary Attachment 2: Reflex Sight (With WildCard)
  • Secondary Weapon: Raging Judge
  • Lethal Grenade: Claymore
  • Tactical Grenade: Flashbang
  • Perk 1: Flak Jacket
  • Perk 2: Hard Wired
  • Perk 3: Awareness
  • Scorestreaks: UAV, Lightning Strike, Sentry Gun

Haters will refer to this class as the ultimate choice of campers, but I disagree. The AN-94 has a very high damage, and you can take down an enemy with a short burst (Select Fire) from a long range. The gun has low recoil when used in short bursts, and it is very easy to take down an assortment of enemies.

The problem here is that you have to settle in a good location with a line of sight to the rush of enemy players. The Claymore and Sentry Gun will provide good cover for you against enemies who might try to flank you. That said the Awareness perk will further help you in detecting any scurry of footsteps and nail those targets.

When played right, you’ll be practically a ghost. It’ll take a lot of deaths for them to realize where exactly you’re situated, and by that time you would have racked your share of the kills.

I would suggest going with ‘Select Fire’ as your primary attachment. If the need be, then you can always for another attachment with the wild card.

Behind Enemy Lines

  • Primary Weapon: Vector K10 or MSMC
  • Primary Attachment 1: Extended Clip
  • Primary Attachment 2: Laser Sight
  • Secondary Weapon: Beretta 23R
  • Lethal: Frag
  • Tactical: Bouncing Betty
  • Perk 1: Lightweight
  • Perk 2: Toughness
  • Perk 3: Extreme Conditioning
  • Scorestreaks: UAV, Lightning Strike, Death Machine

For those wanting to rush right into the battle will need excessive mobility to surprise enemies. Lightweight and Extreme Conditioning will help you boost right into their lines and with the low recoil of Vector, it will be easy for anyone to take down a bunch of players. Even if they half-heartedly fire their weapons, Toughness will enable you to get the better of them.

The Invisible Sniper

  • Primary Weapon: DSR 50
  • Primary Attachment: Ballistics CPU
  • Secondary Weapon: KAP-40
  • Lethal: Claymore
  • Tactical: Smoke Grenade
  • Perk 1: Ghost
  • Perk 2: Cold Blooded
  • Perk 3: Awareness
  • Scorestreaks: Counter-UAV, Sentry Gun, Orbital VSAT

Everyone opts for the Sniper class in any FPS game. The DSR 50 is the ideal choice for snipers in this game. The bolt-action rifle will guarantee a confirmed kill every time you shoot an enemy above the chest. The Ballistics CPU will help reduce the sway of your crosshair. I wouldn’t recommend you to go for an ACOG scope. I don’t know why most people opt for it, but I find it really annoying.

Claymores are always important in covering your flank while you focus on locking-down an area. First, two perks will help you be invisible to the enemy on their radar. Awareness will always help you to listen in on any enemies running about. As long as your aim is true, and you take down your enemies in a single shot, absolutely no one will be able to find your position.

If you’re found, you can always throw out a smoke grenade and relocate.

The Offensive Assaulter

  • Primary Weapon: Scar-H or Type 25
  • Primary Attachment: Millimeter Scanner or Foregrip
  • Secondary Weapon: RPG
  • Lethal Grenade: Grenade
  • Tactical Grenade: Flashbang or Concussion
  • Perk 1: Hardline
  • Perk 2: Scavenger
  • Perk 3: Engineer
  • Scorestreaks: Escort Drone , Lightning Strike, Stealth Chopper

SMG holders are not the only ones who can get into the red zone. A charging assaulter is actually deadlier than a SMG wielder because of the increased range.

The Millimeter Scanner can be helpful in alerting you of oncoming enemies who are behind obstacles or walls. However, the Foregrip will increase weapon stability making you spray people down.

If you’re about to go down, then a blast from a RPG can always take some enemies with you to the hereafter. Ammo might be a problem, and the Scavenger will help you there. Hardline will get you those offensive score streaks in quick time. Consider this class to probably become a standard when the world jumps into every map.

The Ninja

  • Primary Weapon: PDW-57
  • Primary Attachment: Suppressor
  • Lethal: Combat Axe
  • Wildcard 1: Perk 1 Greed
  • Wildcard 2: Perk 3 Greed
  • Perk 1: Lightweight or Ghost
  • Perk 2: Cold Blooded
  • Perk 3: Extreme Conditioning or Dead Silence
  • Scorestreaks: UAV, Hunter Killer, Counter-UAV

As the name suggests, this class will make you a mouse scurrying around the map. The equipment and weapons are focused on mobility and staying undetected.

Dead Silence and Extreme Conditioning will help you flank enemies easily, while the suppressor is off course a necessity in such a loadout. Depending on your gameplay style, you can go for Wildcards to get additional perks from both tiers (Extreme Conditioning and Dead Silence or Lightweight and Ghost).

Going Rambo

  • Primary Weapon: QBB LSW or LSAT
  • Primary Attachment: Adjustable Stock, Foregrip or Fast Mag
  • Lethal: Grenades
  • Tactical: Tactical Insertion
  • Perk 1: Lightweight
  • Perk 2: Toughness
  • Perk 3: Engineer
  • Scorestreaks: UAV, Lightning Strike, Sentry Gun

This class is for the trigger-happy fans. The primary attachment is a subject of debate here. As always, choose whichever defines your play style. The Adjustable stock will help you move around the map quicker; the Foregrip will boast more stability as LMGs have a good amount of recoil, finally the Fast Mag will ensure a faster reload.

Don’t forget to share your loadouts with us by commenting below!