Similarly, it is symmetrical and also does not offer any vehicles. Instead, it showcases action-packed battles inside its corridors and a central room where every player will eventually end up. There is a giant mech located in the central room, but it cannot be piloted by players.
Although left to the coldness of space, the vessel’s automated systems still continue to function to this day.
The map pretty much has a simple layout where there are a total of three routes going from one side to the other. The middle route brings you straight to the central room where most of the fighting will take place.
The other two routes on each side lets you go behind them. Needless to say, no matter which route you take, you’re for sure going to bump into someone.
There are three main areas of the map: Two bases and a middle room. There is a route along the outside of the map that lets you traverse the play-space without entering.
Energy Sword: It is located inside a lift in the large room located in the center of the map.
Sticky Detonator: It is located through a long corridor on the left of the blue team’s initial spawn point.
Scattershot: It is located through a long corridor on the left of the red team’s initial spawn point.
Random Drop Weapons
Tips and Strategy
While Adrift and Abandon may be a bit similar in size, Adrift’s long corridors offer a variety in weaponry.
Firstly, Promethean vision is almost a GodLike perk in this map, as it comes really handy in getting the jump onto unsuspecting enemies.
Secondly, provided you won’t miss; you can go for long range weaponry and lock down the corridors. At the end of the day team communication plays a vital role in attaining victory.