In an interview with CVG Jean-Maxime Moris, the creative director of Remember Me expressed her stance against the idea of game protagonists being dominated by males alone. Nilin combats that idea of a straight male lead indulged in violence and destruction, as said by Moris.
How f**king stupid is this industry to only bet on those stereotypes? It’s the only thing you give people, they get accustomed to it and don’t want anything else. So yes, our character, Nilin, is mixed race, she is female, her sexual orientation is her private life, so I won’t go there. She runs around, climbs, leaps, kicks guys’ asses, remixes their memories, only kills a few people – and does it all in a game with no blood. We made those choices to say: ‘look you can have something that’s kick ass, something that’s powerful, and you don’t need it to be ultraviolent’.
Moris added that the same theme is occurring over and over again and needs to change. On being asked if it was a wise choice in having players think for once rather than running and gunning people down (as it is in current popular titles) the creative director said:
Videogames have become such a formatted medium, but it’s the most powerful medium in the world and it has the most potential in the future. Yet everything is formatted. We just wanted to do things differently.