“We’ll be in closed beta through the end of 2012, but it won’t take much longer,” CCP’s David Reid told Eurogamer. “With a bet this big you want to get things right.” He notes that some parts of the game have some “rough edges,” because it’s not simply a launch demo.
Right now, he says, the focus is to make the game more accessible for new players, since some have found it a bit hard to penetrate. “The big challenge is the first ten minutes,” he said.
“We want to make it as accessible as Call of Duty and Battlefield. It’s about getting people interested, then getting them down that rabbit hole into the EVE universe. Pretty soon they’ll be at [annual convention] Fanfest getting a tattoo.”
I, for one, am glad they’re taking their time to try to figure out how to make a complex game-like Dust 514, more accessible.