The good people at Eurogamer have conducted and released an interview with Halo franchise development director Frank O’Connor. The man reveals that it was ‘funny’ how there’s so much hype about the Chief’s face when his features are already so well described.
If you went down into that line and found a nerd with a deep cannon Halo t-shirt and said describe the Master Chief to this police sketch artist, that police sketch artist would then produce a perfectly accurate rendering of an older man, almost painfully pale, almost albino white, with pale blue eyes, reddish hair, close cropped to a skin head, and maybe the last remnants of freckles he had when he was a kid.
O’Connor also said that 343 wasn’t afraid to kill off the Chief if it made for a more impactful or meaningful story.
That’s a conversation I can’t get into. I’ll say that in Halo 4, things happen. Previously we’ve been scared to commit to difficult paths in our game, but good interesting stories have things that happen in them that are not comfortable and that are meaningful and that are permanent.
I’m not trying to hint at something other than our general philosophy and the shift in the attitude we’re taking about storytelling. We can make the story matter more to people by doing things that matter.
It’s cool that the publisher is letting the studio have the freedom to do what they think is best for the story; too many pubs have made the mistake of interfering with the design process with horrid results. What do you think? Do you want to see the man behind the helmet?