Over at the PlayStation Blog, its most recent developer diary does just that, giving us a brief, but informed, behind the scenes look at what went into creating the characters, play spaces, and music of PlayStation All-Stars.
Director Omar Kendall states discusses the levels of All-Stars, stating that they “don’t just sit next to each other, but actually interact,” effectively creating engaging, enormous and interactive play-spaces for the characters to duke it out. On characters, Kendall mused of his team’s intent to “capture the essence [of the characters] and not have anything diluted.”
Perhaps the most striking detail veteran PlayStation gamers will obsess over is how well the music is done. To this end, music producer John King was brought on board to create fresh takes on classic PlayStation character music to simultaneously invoke nostalgia with updated sensibilities.
During the fights, the music will begin as the original PlayStation music we all know and love, but mashup into something else entirely as the match progresses.
PlayStation All-Stars comes out November 20, 2012 for the PS3 with “Cross Buy” giving you a free PSN download of the PS Vita version.