Resident Evil 6 Skills Unlock and Skill Points Guide

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Resident Evil 6 Skills Unlock and Skill Points Guide

Resident Evil 6 Skill System
Resident Evil 6 brings in a new leveling and progression system to the series with the usage of Skills. This system is quite similar to the money systems used in the RE4 and RE5. For more help on Resident Evil 6, read our Serpent Emblems Locations and Weapons Locations Guide.

Skill Points

Skills are ‘purchased’ in the game with Skill Points. Skill Points are found as items from broken boxes or items dropped by enemies. The Skill Points come in the form of chess pieces. Average skill points are found as silver pieces while the large ones are found as gold pieces with embedded jewels.

The various pieces along with their values are:

Pawn Pieces
Average pieces with the value of 50 skill points. These are the most common type.

Knight Pieces
The second most common pieces; worth 100 skill points.

Queen Pieces
These are valuable pieces that are worth 1000 skill points.

Rook Pieces
Oddly enough, Rook pieces are worth more than Queen pieces, have a value of 1500 skill points.

King Pieces
These are the rarest and most valuable pieces, and are worth 2000 skill points.

Resident Evil 6 Skills

There are different skills for different modes in the game. That means that there are skills for Campaign Mode and Mercenary Mode, as well as some for Agent Hunt. Some skills are shared between the modes, and are available to all the related modes if unlocked in any mode.

Campaign Mode Skills
Campaign Mode skills are designed for the story campaigns for Leon, Helena, Chris, Piers, Jake, Sherry, and Ada Wong.

Firepower Lv. 1
Cost: 12,000
Damage from guns increased.

Firepower Lv. 2
Cost: 29,000
Damage from guns increased. Enemies noticeably take more damage.

Firepower Lv. 3
Cost: 75,000
Damage from guns maximized.

Melee Lv. 1
Cost: 10,000
Damage from non-weapon melee attacks increased.

Melee Lv. 2
Cost: 25,000
Damage from non-weapon melee attacks improved.

Melee Lv. 3
Cost: 75,000
Damage from non-weapon melee attacks maxxed out.

Defense Lv. 1
Cost: 3200
Defense from enemy gunfire is improved. You will take less damage from firearms.

Defense Lv. 2
Cost:
Defense from enemy gunfire is improved. You will take even less damage from firearms.

Defense Lv. 3
Cost:
Defense from enemy gunfire is maximized.

Lock-On Lv. 1
Cost: 2800
Your aim is steadier while aiming.

Lock-On Lv. 2
Cost:
Your aim is even steadier while aiming. Your wavering is markedly decreased, making accurate shots at medium distances very easy.

Lock-On Lv. 3
Cost:
Your aim is nearly flawless.

Rock Steady Lv. 1
Cost: 3500
Your aim is steadied after firing your gun, improving accuracy after each shot.

Rock Steady Lv. 2
Cost:
Your aim is steadied further after firing your gun.

Rock Steady Lv. 3
Cost:
Your hand moves back to its original position after discharging a firearm.

Critical Hit Lv. 1
Cost: 7500
The chances of inflicting a critical hit on an enemy is increased.

Critical Hit Lv. 2
Cost: 13,000
The chances of inflicting a critical hit on an enemy is improved.

Critical Hit Lv. 3
Cost:
The chances of inflicting a critical hit on an enemy are very good.

Piercing Hit Lv. 1
Cost: 12,000
Increases the chance your shots go through enemies, hitting all in your line of fire.

Piercing Hit Lv. 2
Cost:
Increases the chance your shots go through enemies, hitting all in your line of fire.

Piercing Hit Lv. 3
Cost:
Increases the chance your shots go through enemies, hitting all in your line of fire.

J’avo Killer Lv. 1
Cost: 3000
Kill 30 J’avo to unlock. Damage to J’avo increased.

J’avo Killer Lv. 2
Cost:
Damage to J’avo improved.

J’avo Killer Lv. 3
Cost:
Damage to J’avo nearly lethal.

Zombie Killer Lv. 1
Cost: 3000
Kill 30 Zombies to unlock. Damage to zombies increased.

Zombie Killer Lv. 2
Cost:
Damage to zombies improved.

Zombie Killer Lv. 3
Cost:
Damage to zombies nearly lethal.

Eagle Eye
Cost: 3000
Adds one more level of magnification to all sniper rifles.

Quick Reload
Cost: 10,000
Weapons may be reloaded more quickly.

Last Shot
Cost: 55,000
The final shot in a weapon’s magazine enjoys great boosts to its power.

Shooting Wild
Cost: 65,000
Removes the targeting sight, but greatly increases the damage of your firearms.

Combat Gauge Boost Lv. 1
Cost: 70,000
Increases the combat gauge by 3 bars.

Combat Gauge Boost Lv. 2
Cost: 90,000
Increases the combat gauge by 2 more bars, for a total of 10 bars.

Breakout
Cost: 2800
Allows you to break free from an enemy’s grasp more easily.

Item Drop Increase
Cost: 3500
Enemies drop more items when slain.

Recovery Lv. 1
Cost: 10,000
Speeds up recovery time during dying phase.

Recovery Lv. 2
Cost:
Speeds up recovery time during dying phase. The wait time is now significantly reduced.

Recovery Lv. 3
Cost:
Speeds up recovery time during dying phase.

Team Up
Cost: 14,000
Strengthens the attacks of your partner when you are in close proximity to one another.

Field Medic Lv. 1
Cost: 12,000
Allows your partner to give you a few health tablets from their inventory when rescuing you.

Field Medic Lv. 2
Cost:

Field Medic Lv. 3
Cost:

Lone Wolf
Cost: 100
Prevents your partner from assisting you when you are in trouble.

AR Ammo Pick-up Increase
Cost: 8000
AR Ammo occurs more frequently from smashed objects.

Shotgun Shell Pick-up Increase
Cost: 8000
Shotgun Shell occurs more frequently from smashed objects.

Magnum Ammo Pick-up Increase
Cost: 25,000
Magnum Ammo occurs more frequently from smashed objects.

Rifle Ammo Pick-up Increase
Cost: 8000
Rifle Ammo occurs more frequently from smashed objects.

Grenade Pick-up Increase
Cost: 22,000
Grenade Launcher ammo occurs more frequently from smashed objects.

Arrow Pick-up Increase
Cost: 20,000
Crossbow ammo occurs more frequently from smashed objects.

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Cost:
Unlock criteria: Total 800 kills with grenades.

(unknown skill)
Cost:
Unlock criteria: Total 1,500 kills with handguns.

(unknown skill)
Cost:
Unlock criteria: Total 1,000 kills with shotguns.

(unknown skill)
Cost:
Unlock criteria: Total 800 kills with magnums.

(unknown skill)
Cost:
Unlock criteria: Total 1,000 kills with sniper rifles.

(unknown skill)
Cost:
Unlock criteria: Total 1,500 kills with machine pistols.

(unknown skill)
Cost:
Unlock criteria: Total 1,500 kills with assault rifles.

(unknown skill)
Cost:
Unlock criteria: Total 800 kills with grenade launchers.

(unknown skill)
Cost:
Unlock criteria: Total 800 kills with crossbows.

(unknown skill)
Cost:
Unlock criteria: Complete all campaigns (skill 1)

(unknown skill)
Cost:
Unlock criteria: Complete all campaigns (skill 2)

(unknown skill)
Cost:
Unlock criteria: Complete all campaigns (skill 3)

(unknown skill)
Cost:
Unlock criteria: Complete all campaigns (skill 4)

(unknown skill)
Cost:
Unlock criteria: Complete all campaigns (skill 5)

(unknown skill)
Cost:
Unlock criteria: Complete all campaigns (skill 6)

(unknown skill)
Cost:
Unlock criteria: Complete all campaigns (skill 7)

(unknown skill)
Cost:
Unlock criteria: Complete all campaigns (skill 8)

Mercenary Mode Skills
The Merc Mode skills are required to be purchased separately from the campaign skills.

Go for Broke!
Cost:40,000
It is easier to complete combos as time runs out.

Time Bonus +
Cost:30,000
Increases the time awarded by a Time Bonus item.

Combo Bonus +
Cost:15,000
Increases the time earned by a Combo Bonus.

Limit Breaker
Cost:20,000
Increases the points earned for going past a 50-hit combo.

Blitz Play
Cost:5000
Increases your attack power if you attack an enemy after another player has done so.

Quick Shot Damage Increase
Cost:8000
The power of the Quick Shot is increased.

Power Counter
Cost:15,000
The damage rating for your counters are increased.

Second Wind
Cost:20,000
Damage from firearms and melee is increased when your life is low.

Martial Arts Master
Cost:9000
Melee attacks enjoy more damage, but at the cost of firearms damage (which gets reduced).

Target Master
Cost:9000
Firearms attacks enjoy more damage, but at the cost of melee damage (which gets reduced).

Last Stand
Cost:18,000
Greatly increases attack power, but similarly increases the damage you suffer from enemies.

Pre-emptive Strike
Cost:7000
Attacks on the enemy’s rear facing are greatly increased.

Dying Breath
Cost:3000
Attacks in the dying status enjoy increased damage, but recovery is slowed down.

Pharamacist
Cost:6000
Increases the potency of health tablets

Medic
Cost:12,000
Heals a teammate at any range when a health tablet is used.

First Responder
Cost:6000
Makes it easier to rescue dying teammates.

Take it Easy
Cost:3000
Increases health recovery (not from dying) when using cover.

Natural Healing
Cost:15,000
Increases the speed of natural healing.

Agent Hunt Mode Skills
Agent Hunt Skills are meant to be used in Agent Hunt. Also note that they must be purchased separately from the Campaign and Mercenary Skills.

Creature Offense Level 1
Cost:5000
This skill slightly increases your offense when playing as a creature.

Creature Offense Level 2
Cost:15000
Further increases your offense when playing as a creature.

Creature Offense Level 3
Cost:60000
This skill increases your offense even more when playing as a creature.

Creature Defense Level 1
Cost:5000
This kill slightly increases your defense while playing as a creature.

Creature Defense Level 2
Cost:15000
Further increases your defense while playing as a creature.

Creature Defense Level 3
Cost:60000
This skill increases your defense even more when playing as a creature.

Creature Health Level 1
Cost:5000
It increases your health by a little when playing as a creature.

Creature Health Level 2
Cost:15000
Further increases your health when playing as a creature.

Creature Health Level 3
Cost:60000
This skill increases your health even more when playing as a creature.

Creature Stamina Level 1
Cost:5000
It increases your stamina by a little when playing as a creature.

Creature Stamina Level 2
Cost:15000
Further increases your stamina when playing as a creature.

Creature Stamina Level 3
Cost:60000
This skill increases your stamina even more when playing as a creature.