The perks stood as one of the major problems in multiplayer of recent Call of Duty games. They were great for online play but were not suitable for competitive gameplay. Some perks were just not balanced for play.
During an interview with CVG, Vondehaar pointed out that all perks for Black Ops 2 were picked out with esports in mind. Meaning that each and every perk has been balanced to ensure strong yet fair gameplay.
Perks were pretty important for us to rethink, because they were getting too complex. You had perks, perk pros, perks that influence you, perks that influence your gun, perks that influence team mates.
We’ve simplified that so perks only ever affect your character, and more importantly, Black Ops II’s perks aren’t absolutes. In Black Ops our only balancing options were to remove the perk or keep it – now we can tune any perk by increments to nerf it or improve it.
He continued saying that if the need be the developers will nerf or buff any perk after the launch of the game. This will ensure that the game stays balanced.
I can nerf perks and I will, mark my words. A perk should never be something you need just to compete. A perk is ‘I got a parking spot,’ or ‘the soda machine gave me free soda.’ Your life shouldn’t depend on it.
The community helped me understand that, and that’s why our new system has no absolutes. We can try to make it the most balanced CoD ever.