Mark Lamia, boss of Treyarch has said that the multiplayer of Black Ops 2 will add something new while staying close to the core at the same time.
What many complain of the multiplayer of previous Call of Duty games being similar, Lamia calls it the ‘lifeblood’ of the franchise. To prevent alienation Black Ops 2 will not venture too far from the core of the game.
Multiplayer is the lifeblood of the franchise. Call of Duty multiplayer is played 365 days a year, twenty-four seven, all over the world. But we can do better.
Black Ops did everything we wanted it to do. We had the customisation, the theatre, the emblem editor, great maps, great options – but one of the things that it didn’t do is look at the gameplay and say: ‘hey, let’s significantly innovate upon some of these core systems.’.
He added that the new game adds just a dash of new innovative ideas to keep the gameplay fresh.
I think that if you want to maintain a franchise, that you’re going to have to innovate and keep it fresh, but also remain true to your core,” he said. “It’s absolutely the needle we try and thread in every game.
I think you have to keep the game accessible but have that depth. I think it will take players awhile to peel back the layers on this one because there’s a lot of stuff going on underneath, there’s all kinds of different ways to play now. If you want to survive you’re going to have to play the objectives and play with your team.
I think that’s a fundamental change to the way people play Call of Duty. Black Ops 2 isn’t just the next CoD game; it really is a major step in how Call of Duty’s gameplay is going to be perceived.
Call of Duty: Black Ops 2 releases for the PS3, Xbox 360 and PC on November 13.