It’s already known that ArenaNet have been sitting back on things, boiling down to a “wait and see” method for their endgame content and other parts of Guild Wars 2. As it turns out, that mentality isn’t restricted to just the raids and professions.
Director Colin Johanson made a post on the official Guild Wars 2 forums yesterday to explain what ArenaNet are doing to make their decisions on balance patches.
“We’ll be keeping an eye on bosses we think don’t have enough varied mechanics to warrant their large health pools and updating them over time to make them more varied/interesting fights. We’ll be monitoring and continually tweaking/adding to dungeon rewards over time and of course balancing where we see the need. And, of course, we’ll be looking at adding more dungeons as well!
The game is very new for most of our players, and I can absolutely promise with more knowledge of the game and advanced player skill, the explorable dungeons can all be overcome by joining skilled groups.
We’ve seen many groups do it just fine in our internal alpha test once they had time to learn how to play the game well. Just like [original Guild Wars zone] Domain of Anguish, it takes time and practice to learn how to overcome stuff as hard as our explorable mode dungeons, and that’s exactly the kind of players they are designed for.”
It seems that ArenaNet don’t want to drop any changes that the community might disagree with any time soon. But could this be a bad thing? Dungeons that aren’t challenging enough might get swept under the rug in favour of dungeons that actively need nerfing. Will appropriate buffs be given out with the nerfs?
Source: PC Gamer