Randy Pitchford Wants Vita Support for Borderlands 2

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Randy Pitchford Wants Vita Support for Borderlands 2

Borderlands 2
Randy Pitchford has hinted before that he’d like to seeĀ Borderlands 2 make an appearance on Sony’s PlayStation Vita. He’s even gone as far as to call it “a really neat piece of hardware” when he was at Rezzed earlier this year. But if that’s his wish, why has it not happened?

“We’re too busy to develop it ourselves. But I know there are a lot of talented developers who could take our code, our source and our content and perhaps create something like that.

Despite this, it would appear he still thinks it should happen. Speaking on IGN’s Up at Noon show, he had a piece to say on the matter. He cited how despite Gearbox being unable to do it, he would happily co-operate with another studio to make this a reality.

I think it would be awesome to have Borderlands 2 on the Vita but I’m really busy. We can’t do it ourselves.

If some other studio was capable and could be trusted by us, and by a publishing partner, and by Sony, and someone wanted to invest in making that happen? I think Sony should step up and make that happen, he said.

I don’t think it would cost a lot, relatively speaking, and I know there’s a lot of talented people who have learned how to use the Vita and could do a great job at that. If that machine started to align itself, I wouldn’t be the hold up. I would actually be an enabler.

Prtichford has been a fan of the cross-console compatibility as well, and thinks that it’s pretty amazing.

Imagine you could be playing the game on your PS3 and then, OK, I need to go on a road trip or I have to go to work or something. When I take my Vita with me, I have access to the same cloud save and can continue my character. Can you imagine how amazing that would be?

Well. If that’s the case, could it also be a possible future forĀ Borderlands 2? I don’t own a Vita myself, but it would help to break the game open for even more people in the PlayStation community. It never hurts to give more accessiblity after all.

Source: Eurogamer