Hacker Claims Vita Exploit Will Not Allow Piracy
Yesterday we reported about Yifan Lu, a hacker that claimed he had found an exploit in Vita’s hardware. The exploit enables him to create an application to load home-brewn code.
Naturally this all led to the topic of whether it will now run pirated software. Yifan Lu stated yesterday that his application would not allow that but many disagreed with him.
Today while talking to an indie vita developer he stressed the same point to which the developer replied that it would still provide open opportunities for others to come up with solutions for piracy.
During an interview with PlayStation Lifestyle Yifan Lu accepted this possibility:
When the exploit goes public, it could be used as a stepping stone to analyze the system for farther exploits, including the more desirable kernel exploit, which if found would open the system up entirely (mods, CFW, maybe even Linux/Android, and unfortunately ISO loaders).
However, it takes a lot of skills to find such an exploit, and those who I talked to with the necessary skills are all anti-piracy. However, not thinking of potential other exploits, this one can only be used to load homebrews and nothing else… Sony’s system is really well designed and I believe a kernel exploit is very far away.
I am 100% against piracy and no tool I will make will benefit piracy. This tool, in fact, cannot be used for loading backups/pirated content even if I want to because of the physical limitations of the exploit (it is userland, no rights to decrypt/load games).
Lu also said that he’s only “at the very early” stages of being able to run homebrew on Vita. “The first step in fact. This means that readers will have to wait at least a couple of months before they can even see any demo at all.”