Capcom Wants to Release Games and DLC at Faster Rate
Capcom hasn’t been that big of a hit with gaming fans as of late. From cancelling Megaman Legends 3 to nickel and diming players with DLC, it’s safe to say that their name is mud with most of the gaming community right now.
Well, despite all that, Capcom released its annual report today and it doesn’t look like a whole lot is going to change. Listen to what Capcom president and COO Haruhiro Tsujimoto had to say:
“We launch sales of popular series titles held by thecCompany approximately every 2.5 years. This is because the development of a single major title usually requires 3-4 years. In the event that there are few hits, it will be difficult to create a series title every year and earnings will be adversely impacted. For this reason, it is important either to maintain a large number of popular titles or shorten the sales cycle to ensure stable earnings.
“Among the multitude of major titles held by Capcom – such as Monster Hunter, Street Fighter, Resident Evil, Devil May Cry, Lost Planet, Dead Rising and many others – we will promote shortening of the sales cycle in pursuit of further earnings stabilisation and growth.”
Specifically, he went on to say, teams developing “major titles” will be “limited” to 100 people, “with multiple sequel titles developed at the same time”.
It will be “necessary to create a large-scale development structure for shortening the development process”, so Capcom will “strengthen” in-house development by hiring an additional 1000 staff over 10 years, most of which will be graduates.
In addition to there being less time between games, Capcom wants to keep you involved with a series by beefing up DLC, something their fighting game fans are very familiar with. This will ensure that “users will be captive fans until the release of a sequel, as we acquire revenue from the sales of additional items to maximise profits”.
Doesn’t look like much is going to change for Capcom in the future, but we’re gonna see a whole lot more from them! Will this turn out to be a quanity over quality issue? Only time will tell.
Check out the full report here.