Hidetaka Miyazaki, the game director however, seems a bit worried about the difficulty of the game. During an interview with the Metro he said that many players are hesitant to play Dark Souls because of it’s famed difficulty level.
This leads him to talk about the possibility of an easy mode in the game perhaps, something that gets those players start playing the game.
I personally want my games to be described as satisfying rather than difficult. As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty.
Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.
However, I suppose gamers do not particularly prefer easy games. What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end.
If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.
I for one thing know that any one who finished Dark Souls won’t be in favor of an easy mode in the game.