Every MMO has its defining features. For Tera, it’s the Action Combat, For WoW its the amount of polish and while Guild Wars 2 has many things that it does differently one of the major defining features is without a doubt the Dynamic Event system.
The Dynamic event system replaces traditional quests with a more immersive event system.
From the use of their bundle system to their level scaling to their renown and karma system, Guild Wars 2 offers some refreshing takes on the standard MMO grind. However, definitely the most interesting game mechanic is the use of dynamic events.
The living world of Guild Wars 2 is filled with thousands of dynamic events that constantly change based upon the actions of players like you.
You never know what you’ll discover when you log in! Dynamic events change and evolve in response to how you interact with them, leaving lasting effects in the game world.
As a player travels throughout Tyria, dynamic events will spawn and the player will become aware of them by text appearing on the player’s screen, and the event will be marked on the player’s map as well. In both instances, the text and map colors are orange to indicate a dynamic event.
Some events have repercussions in that a way point may not be accessible as that area is over-ran by invaders, and those invaders will need to be driven off before the way point is usable again.
There are a number of different types of dynamic events. The actions needed to complete a dynamic event in Guild Wars 2 varies depending on the event itself, such as is the case for completing Renown Hearts.
Each dynamic event has a NPC associated with it that you can talk for background information about the event.
Types Of Dynamic Events
- Protect an area or npc
- Defeat a specific enemy
- Provide service
- Gather Items
- Destroy an object
- Use force to complete event
- A brawl
- Take an area
There are two key features of dynamic events in Guild Wars 2. The first is that the dynamic event will scale according to the number of players present.
If more players participate in the dynamic event, that event will become more difficult by making enemy monsters tougher, increasing their number, or giving them new abilities to use.
The second key feature of dynamic events is that you don’t have to group with other players to participate or get rewarded. As long as you’re participating in the event itself, you will get rewarded for your effort.
In addition, the players don’t need to successfully complete a dynamic event to get rewarded. If you fail an event, you will still gain a reward, but not as much as you would receive if you had successfully completed the event.
Some dynamic events are one-and-done, while others can trigger a whole chain of new events. Here is a general summary of properties of the dynamic events found in the game:
Layered: Events of multiple events chains are layered over the same locations. This means that you could experience different events by standing in the same location over a period of time, improving the replay-ability of the area.
Cyclical: Dynamic events are not one-time deals. If you missed a specific event, that event will eventually come back when the entire chain cycles through again. However, since many event chains could be layered in one location and the cycle is not unidirectional, it could be a while before you experience the exact same event again.
Automatic or Triggered: Some events will occur by themselves on regular intervals while others are triggered by players. Events could also be triggered by the environment/weather system. Events, once triggered, will run by themselves regardless of player presence.
Dynamic scaling: Events will scale based upon the number of players participating in the event – they will never become too difficult to complete, or too easy to be worth your time.
No need for grouping: Anyone involved in a kill will gain full experience and loot from it.
Show rather than tell: Unlike the traditional quests where you have to read an essay from the NPC describing the situation at hand, your surroundings will “show” you the situation at hand
If a dragon is attacking, you won’t read three paragraphs telling you about it, you’ll see buildings exploding in giant balls of fire, and hear characters to the game world screaming about a dragon attack.
You’ll hear guards from nearby cities trying to recruit players to go help fight the dragon, and sees huge clouds of smoke, in the distance, rising from the village under siege.
Persistent effects: The outcome of an event can drastically change an area of the world. These changes can be persistent until another event is triggered and changes it.
Example: There will be towns full of merchants that you will defend in an event. If players don’t show up to help, the entire town will get wiped out and be taken over by bad guys who will use it as a base and start operating in the area to attack other locations. Players will need to band together and take that location back.
When a dynamic event is concluded in Guild Wars 2, the player will be rewarded with karma, experience, and money.
Depending upon the player’s level of participation, you’ll gain a reward in the level of gold, silver, or bronze. Naturally, the higher the level of reward, the more XP, karma, and money you’ll receive.
If you do not successfully complete a dynamic event (as in it fails), your reward is about half of what you would normally get.
Lastly, doing dynamic events also reward you in that you gain rewards for doing them as a daily achievement, which eventually rewards you with more XP and money if you do five in a day. For more help on Guild Wars 2, read our Trading Post, Currency and Character Progression Guide.