Because of the wide spread negative reaction to the Attack of the Saints trailer, seen below, the developers of Hitman: Absolution have gone and made some changes to the level that the trailer is based on.
The Saints trailer is based on a level within the game,” Hitman Absolution director Tore Blystad told Eurogamer at Gamescom today. “One way to go about that level is to go in all-guns blazing, but of course, it’s not the smartest way.
We learned from the trailer that we really needed to give these characters some context and some backstory. We’re working within the game – within that level – to build these characters up before you meet them. That way you know what you’re getting and you aren’t put off by them.
Blystad went on to say that, even though that hundreds of people had seen the video internally, no one had predicted the negative reactions that were soon to follow the release of the trailer.
We were surprised by the reaction to it. We’ve been trying to find out, y’know, how could we not see this happening? If we knew it would get such a negative reaction we would have done it in a different way.
The game is inspired by Grindhouse-style movies, so for us the trailer was natural way to deal with that subject matter. We hope when people play it they have fun with it.
Blystad defended the trailer by going on to say that the nun characters aren’t that far off, in a franchise that has always had a cast of “colorful and cartoony” characters.
The Saints fit into that somewhere, but it is a more extreme level in the game than others.
Developer IO Interactive expects the footage to come into context, once players experience the new changes in the level that features the nuns.
Blystad finished with, “There will have been so long between the trailer coming out and the game being released that people will have forgotten about it.”