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Crysis 3: Crytek Plans To Melt Down Your PCs

Crysis 3
This topic would have come sooner or later. We heard Crytek complaining of ‘boundaries’ back when the original Crysis was released and with Crysis 2 as well.

Talking at Gamescom, Crytek’s CEO Cevat Yerli admitted that developing Crysis for the PC alone was an easier job. With consoles thrown into the mix they have to stay clear of certain objectives in order to adhere to the consoles specifications.

There are brutal expectations around the PC version of Crysis 3. So this time we promise to melt down PCs.

PCs are so far ahead now – from current generation consoles – so making Crysis 3 look great on the PC, like a benchmark quality on PC, and at the same time running fantastic on consoles is going to be that challenge that we didn’t have in Crysis 2 because PCs and consoles were closer.

In Crysis we were only for PC so there weren’t limitations. There is unfortunately always in a multi-platform development that kind of compromise that we have to take but at the same time we are trying not to take it, so we try to make sure that the PC version looks fantastic, plays fantastic, and this time we’re saying ‘Okay, let’s not compromise the PC but let’s try to push the consoles to make the PC version happen’.

So there you have it. Crytek is focusing their upcoming Crysis 3 on the PC. That will be good news for PC enthusiasts who love building new machines just to play Crysis 3 on maximum settings.

The game will release in February next year for the PS3, Xbox 360 and PC.