According to his tweet, the new patch will launch in the fourth week of August. That makes it around the 24th mark giving us just over a week more to wait.
Magic Find will no longer be averaged in co-op play
Previously, any MF boosts you had would be shared out in co-op, to stop one greedy player from donning a weak set of MF-boosting Armour to the detriment of the rest of the team.
Normal monsters will drop four times more rares
Well, in Inferno, normal mobs are set to receive 5-10% health boosts alongside a greater chance to drop magic and rare items – a four times greater chance, in fact.
Some Elite packs are being weakened
The HP of Elite packs are coming down 10-25%. Some of the more frustrating affixes of Elite monsters are being dialed down, such as Fire Chains and Shielding. Invulnerable minions are also being removed.
Two handed weapons are being improved
The blog goes into some details on how they’re planning on making two-handers useful again. Currently they’re a bit pointless, as it’s nearly always more beneficial to carry two one-handers with better stats on each hand.
Item Level 61 and 62 weapons are being improved
Previously, you could tell at a glance that a level 61 item stood no chance of being worth as much as a level 63 item. Now, level 61 and 62 items will be able to roll base damage that goes as high as the top end of a level 63 item.
Enrage Timers are gone
The maligned Enrage Timers made Elite packs impossible to beat after a set period of time, to prevent lower level players simply chipping away at their health. They’ve been removed for everything but boss fights.
Repair costs are coming down 25%
Repairing your stuff is cheaper now. 25% cheaper!