Grid 2 Producer Defends the Removal of In-Car View
Though I’ve been a fan of the cockpit camera view since I was a kid – mainly because of the added illusion of realism, the game’s executive producer Clive Moody seems to think it’s an under-used feature, and because of that it’s been removed in Grid 2.
Speaking to Eurogamer, Moody defended this move by stating that only five percent of the total players play in the view. The reason-giving was done following some criticism the upcoming racing-sim game got regarding this camera view removal.
The decision was made when the developers weighed the amount of system resources the in-car view took with the amount of people that actually played it.
“First of all, it’s important to say that every design decision we make is done with a lot of careful consideration and not taken lightly,” Moody said. “We’re acutely aware of the love there is for Grid in our community and we want to deliver the best possible experience for everyone.”
“While we certainly don’t want to alienate any of our fans, we want to deliver truly exciting features that 100 per cent of our players will enjoy. Video game development is always about trade-offs and in this case taking the hard decision to lose the in-car views for five per cent of our players (and remember we still have bonnet cam and bumper cam, which many people with racing wheels use) is something we felt was more beneficial to everyone. They are expensive to run due to the requirement for high-resolution interior textures which are seen close-up and require a considerable amount of in-game memory (to store) and processing (to render).”
“…Dropping a lesser-used feature such as interior cam frees up the memory and processing power to push the more prominent systems to the next level is a tough decision but it’s one we felt had to be made, for the benefit of the majority of players.”
Moody reminded gamers that only the surface of what they’ve got to show in Grid 2 has been scratched, and that there is much more to expect from the game.
“If you’re still not convinced, all I ask is that you wait and see what we’ve got to show you. We’ve only scratched the surface of what we’ve got to show you on Grid 2 – there’s lots more to coming in the months to follow and I genuinely think that you’ll really enjoy it.”
Another absent aspect of the game, which was also one of the most iconic ones in its predecessor, is absence of difficulty levels of driver assists. Apparently, Codemasters is attempting to make a game with superior handling depth that can attract a wide range of audience.
Grid 2 is set for a unrevealed date of Summer 2013 for PC, PlayStation 3, and Xbox 360.