Speaking to IGN, Sakurai shunned suppositions that Smash Bros. would incorporate complex controls to compliment the bulky controller of the Wii U.
The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it,” he said. “However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.”
Previously, the games of the Smash Bros. series have offered a generous amount of controller options to players, ranging from the Wii Remote all the way to the classic Gamecube controllers. Sakurai had something to say about the Gamecube controller usage trend:
“The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U.”
Smash Bros. Brawl is being developed by Namco for the Wii U and 3DS release. Apart from the hinted ‘slightly different’ experience and controller options, little is currently known about this ‘next-gen’ console release.
But then again, it’s not till sometime in 2013 that we’ll see it appear on these newer Nintendo platforms. Between now and then, we expect to hear much more about Smash Bros. Brawl.