Guild Wars 2: PVP Is No Longer About Having Powerful Equipments

By   /   Aug 2, 2012


Most of the current MMO’s have adopted a very conventional system for Player vs Player. Like say World of Warcraft which dwells on players continuously grinding and playing the game to achieve the end game loot. Simply said you must have the end game, as in the strongest items in the game to go against other human opponents in the arena.

Guild Wars 2 however, is stepping away from all of that and introducing a level playing field for all players. Developer ArenaNet mentioned that PVP loving players will never have to go chasing after stronger equipment.

Jonathan Sharp (Systems Designer) and John Corpening (Programmer) from ArenaNet said:

We want new players to come into the community and be able to focus on learning the game, not grinding in an effort to ‘prepare to have fun.’ We want you having fun as soon as possible in PVP!

We offer aesthetic rewards, but never power rewards. You will never be at a statistical disadvantage when playing PVP. If anything, being a new player will get even easier down the road as we add more features.

The first Guild Wars title also followed a similar approach and hence attracted a lot of hard-core PVP fans.

We offer aesthetic rewards, but never power rewards. You will never be at a statistical disadvantage when playing PVP. If anything, being a new player will get even easier down the road as we add more features.

The developers also mentioned their hopes of seeing Guild Wars 2 blossom into a professionally played game. The aspect of eSports was always kept in sight while developing the PVP mechanics for the game.

We’ve learned a lot from watching other eSports (walk through the design room on any given day and you will see eSport streams running), and having combined that with the lessons we learned from the original Guild Wars, we tried to balance spectator, announcer, and player needs.

We wanted it to be easy to get into, but we also wanted a skill gap that would allow pro players to show their mastery. In addition to this, we wanted to make sure the game was exciting from a spectator’s standpoint, while ensuring that announcers easily understand the action well enough to communicate to the spectators.

Guild Wars 2 is all set to be released at the end of this month.

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