In a recent interview, Alex Hutchinson, the creative director on Assassin’s Creed 3, revealed to us that Connor would be visiting the city that never sleeps, long before it earned that reputation.
New York was originally accessible from the contiguous map, just a short trip across the Frontier from Boston. However, the developers felt that this kind of map “made it feel like Disneyland,” by stopping it “feeling real” since players could just run for five minutes to get from one major city to the next.
So, Ubisoft Montreal dropped that and have to that end separated the cities with loading screens. The action of New York will also focus on the denser city centre, rather than the swampy surroundings that made up the outskirts.
Well, we’ve seen Boston and Philly, so how will New York differ? What stops it just being another quest hub? There was a lot of Dutch influence then, so the buildings should have a distinct feel to them.
“So we have those unusual buildings with fake fronts… and then sloped roofs behind them. That changes the free-running a little bit. It’s most of lower Manhattan, the tip that was there at the time. The population wasn’t anywhere near as big as it is now obviously, so we were able to get a lot of the city in that was actually there.”
The action in New York will take after the Great Fire of 1776, and some of the quests and storyline may revolve around discovering just who started the fire and their reasons why. Surely Templars and Assassin’s both had their reasons for trying to destroy New York.