Jade Raymond: Tech for Natural Motion Controls Isn’t Quite There Yet

While motion controls seem to be a staple of gaming now, it’s still not where gamers want it to be as it’s still clumsy, not precise enough and is quite limited in what it can do.

I’m happy to say that it’s not just gamers who feel this way. Ubisoft and Assassin’s Creed franchise producer Jade Raymond also thinks the same way, too.

In an interview with OXM, Raymond admits she thinks the technology isn’t there yet to make it something as viable as a controller.

As more of a hardcore gamer I want to see that stuff integrated into hardcore games in a way that makes them better because as fun as all those games are, I don’t really play exercise games – I can’t picture myself doing that. I’d love to be able to lean and look round the corner and just integrate more natural motions. The tech for those things isn’t quite there, but I hope it will soon.

Raymond does have a point. When was the last time you saw a core game and wished it had motion controls implemented. Hopefully, the PS4 and the next Xbox could finally give us something that will actually work, no?