August 30th is the 25th anniversary of the Metal Gear franchise, and on the PlayStation blog the Developer, Producer and Designer of the game, Hideo Kojima, fondly recalls the past years. He talks about the development of each game in the franchise and also a little about the new Fox Engine.
In order to develop the Fox Engine, I had to understand how things worked elsewhere, so for a year and a half I visited studios around the world, and since we are Japanese people we were able to see the way others worked and recognize that in many respects their methods were better than ours.
He had also an announcement to make; The Fox Engine is almost complete, and ready for a showing.
The Fox Engine is nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go along. Originally we were going to do this for Metal Gear Rising: Revengeance, but a lot happened along the way and instead it is being made with the engine they have at Platinum Games.
Production studios in Japan are nearly extinct, a fact that we have recognized for nearly 10 years, and although the Fox Engine is not finished we are ready to show what it can do… on August 30th in Japan to be more specific.
You can follow the link to read the complete post. Are you excited to find out what the Fox Engine can do for the MGS franchise? What do you hope to see on August 30th?