From the possibility of swearing at the referee verbally to fights occurring between players while you shoot for goal, FIFA 13 seems to be adding to the realism that was proudly presented to us in FIFA 12.
From time to time EA has cared to enlighten FIFA fans with new knowledge and expectations for the next title of the franchise, and the silent roars of anticipation seem to be echoing in every football (or soccer) lover’s heart.
But what exactly is FIFA 13 offering that was not present in its predecessor? FIFA 12 was claimed to be the finest game in the franchise, both in-terms of sales and realism – it was quite difficult to imagine what major change EA would be bringing in.
News of quite a few changes have spread around, but their scale hasn’t been quite up to the mark to be called remarkable, and many FIFA fans are still awaiting some greater reveal as time closes in on September 25.
Having been asked the same question in an interview with Executive Producer David Rutters conducted by CVG, he replied in a more business-approached manner.
“For me, I think there are a few different things. One is around Metacritic or critical acclaim, I think the team really want to make the best reviewing game we can possibly get. But then I think there’s another part of it, which is making sure that the fans who are going out and buying it are happy with what they get.”
“So that idea that we can create an experience for people that they’re going to find enjoyable, and ideally that it’s critically acclaimed, those are the kind of things that I’m more interested in.”
FIFA 13 is packing in itself a few aesthetic changes – a strategy that has been heavily criticized by competitor Pro Evolution’s Jon Murphy, but one that man fans are awaiting with anticipation.
FIFA 13 will boast the Player Impact Engine, which expands physical play to off-the-ball team and opposition members in a match. The defenders of both sides will battle for position, get involved in natural skirmishes, and use their size and strength to get any sort of legal tactical advantage for their team.
The game will also get a unique feature of being able to verbally curse the referee through Kinect on Xbox 360. Though it won’t have any direct impact such as a yellow/red card, it will change the mindset of the referee, making him very strict or at least less lenient in decisions that could later on be bad for you.
“The kind of coarse language, when directed to a referee, was a bit of fun we had that wasn’t actually going to make it into the game, we kind of saved it at the last minute because it was starting to work really well.
If you do use bad language towards the referee, it’ll be picked up on. You won’t be penalised or get a yellow card or anything, but the referee might become more strict depending on his personality, and also it can get picked up in the media and come up in your relationship with your manager if you’re the player on the pitch, which is something that we found quite fun.”
And just to be clear about the degree of swearing that FIFA will recognize, CVG went as far as to ask whether the game was geared to compute words all the way to the c-bomb.
CVG: So does it go all the way up to the c-bomb?
Rutters: I’m pretty sure it’s all in there, yeah.
The AI of FIFA will also be getting an upgrade with the new Attacking Intelligence feature, which will make the players on the field analyze their surroundings, make decisions accordingly, and execute pre-planned maneuvers to beat defenders (or to defend).
Rutters also hinted possibilities of a Wii U release for the game, stating that the platform itself was ‘very exciting’, and that there was a probability of FIFA being applicable across multiple platform devices.
“Totally, and if you look at FIFA as a game, with Kinect we’ve got the ability to do tactical changes on the fly with our voices, maybe that’s something you could do with that, or maybe you could go a different route, something like Dead Space or any of the other games we’re making, there’s some really cool things you can do with it.”
When asked about the defending system of FIFA 12, and how FIFA 13 will enhance it, Rutters stated that they were making amendments to two main key points in Tactical Defending.
A missed tackle in the previous FIFA was almost fatal, especially during defending. Furthermore, during attacking, one would be left alone with the ball and without support because of the Tactical Defending feature. EA is planning to make changes in these two things.
“…when launching a tackle with Tactical Defending, you were left high and dry with a badly timed tackle, which really penalised you quite a lot. And the second part was actually in attack – what you ended up with was a lot of time on the ball because of the Tactical Defending and no team mates supporting you in attack, so we’ve done work around both of those two things.”
The key question came towards the end, when Rutters was asked that if there is more to do than just tweak around the margins, since FIFA already is a key package. Rutters gave a summarizing reply:
“So yeah, we’re not going to tear the whole thing up, but this year we’ve worked on the dribbling, we’ve rewritten the attacking AI behaviours, tactical free kicks has new elements to it, career mode has a ton of new features.”
So, making out from what Rutters had to say, there aren’t too many changes coming in FIFA 13. We do hope that it lives up to the standards of FIFA 12, and possibly even beyond. Wait for the game till its release date of September 25.