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Dota 2 Ogre Magi Guide – Builds, Items, Abilities and Strategy

Ogre Magi is a chance based caster, who is one of the few intelligence based melee heroes. To support this, Ogre Magi has ridiculously high strength but very little intelligence. Which makes sense, because ogres aren’t exactly known for their intelligence.

If you enjoy pulling the slot machine, in order to decide if you instantly obliterate your foes or not, then you probably have an addiction and you need to seek help. Until then, you should definitely be playing the Ogre Magi.



  • Targets: Enemy Units
  • Damage: 80/145/210/275
  • Effects: Stuns for 1.5 seconds
  • Cast Range: 600
  • Cooldown: 12
  • Mana: 75/85/95/105

Fireblast is Ogre Magi’s bread and butter. Once you get his ultimate, this spell will really start to put the hurt on the enemy team.


  • Targets: Enemy Units
  • Damage: 26/32/38/44
  • Effects: 20/22/24/26% slow
  • Duration: 4/5/6/7
  • Cast Range: 700
  • Cooldown: 15
  • Mana: 95/105/115/125

Additional damage and a slow. What’s not to like?


  • Targets: Self/Allied Units
  • Effects: Increases attack speed by 20/30/40/50% and move speed by 6/9/12/15%
  • Duration: 30 seconds
  • Cast Range: 600
  • Cooldown: 20 seconds
  •  Mana: 75

Putting this on carries often results in good things!


  • Fireblast: Gives a 25/20/25% chance to cast two Fireblasts, 0/20/12.5% chance to cast three Fireblasts and 0/0/12.5% chance to cast four Fireblasts. Also reduces the cooldown by 2/4/6 while increasing the mana cost by 30/70/110
  • Ignite: Increases AoE by 150/300/450
  • Mutlicast: Gives a 25/20/25% chance to cast two Multicasts, 0/20/12.5% chance to cast three Multicasts and 0/0/12.5% chance to cast four Multicasts. Also reduces the cooldown by 5/10/15

An endlessly entertaining, yet simultaneously frustrating ultimate. Absolutely hilarious to proc 3 Fireblasts on a squishy target mid game, to watch them dissolve right before your eyes. Horribly aggravating to miss out on a kill because you didn’t get a single Multicast. When you purchase an Aghanimn’s Scepter, you gain access to a new ability, the Unrefined Fireblast.

Unrefined Fireblast

  • Targets: Enemy Units
  • Damage: 275
  • Effects: 1.5 second stun
  • Cast Range: 600
  • Cooldown: 20 seconds
  • Mana: 400

Unrefined Fireblast can be Multicasted.


  1. Fireblast
  2. Ignite
  3. Fireblast
  4. Ignite
  5. Fireblast
  6. Multicast
  7. Fireblast (maxed)
  8. Ignite
  9. Ignite (maxed)
  10. Bloodlust
  11. Multicast
  12. Bloodlust
  13. Boodlust
  14. Bloodlust (maxed)
  15. Stats
  16. Multicast (maxed)

It’s often said that the most efficient way to play Ogre Magi, is to skip Multicast until level 9. Personally, I can’t stand that build. All the enjoyment I have from playing this character, is from the hilarity that ensues from Multicast.


Start: Courier/Wards, Clarity Potions, Tangos, Iron Branches

Alternative: 2x Mantel of Intelligence, 2x Iron Branch, Consumables of your choosing

Early: Arcane Boots, Soul Ring, Orb of Venom

Core: Aghanimn’s Scepter

Situational: Orchid Malevolence, Scythe of Vyse, Magic Stick/Wand, Bloodstone, Force Staff

While Ogre Magi isn’t a true support hero, he is often needed to pick up some of the slack at the start of the game. Since every team needs a courier, and wards at the start of the game, you should pick up whatever your team doesn’t grab. Ogre Magi has great base damage and health. So, he’s not really in need of too many stat boosting effects. Really, all he needs early game is mana and health regen, in the form of consumables, until he can get his Soul Ring online.

Because the effects of Aghanimn’s Scepter just got remade, there’s been a bit of controversy surrounding when to obtain it. My line of thinking on the subject is identical to that of my reasoning for leveling Multicast as soon as possible.

This item is simply outrageously fun. Not only that, but it also serves an important role. In team fights, if your first Fireblast doesn’t Multicast for big damage, then Ogre Magi is nothing but dead weight. Even though it costs an astounding 400 mana, to cast Unrefined Fireblast, it’s a price I’d rather pay, than to just be deadweight.

To use this item on Ogre Magi, requires smart use. It’s not something you can spam whenever it’s off cooldown. It’s an emergency skill that you use, when you need that extra oompf to make a game changing play. Be it to simply stun another person who’s channeling a powerful spell, or to quickly decimate a carry before they activate their Black King Bar.

As for his situational items, it’s rare that Ogre Magi will ever obtain any of them. Scythe of Vyse being the most desired, but least likely to ever obtain. Orchid of Malevolence is often the situational item that I pick up most.

Simply because it comes in bite sized packages that’s very easy to build up. The end product is a lot of mana and mana regen, which allows you to spam Unrefined Fireblast slightly more liberally. Also, the damage amplification of Orchid’s active ability makes Multicasts that much more enjoyable.

If that wasn’t enough, the damage and attack speed you get from this item, enables Ogre Magi to become a semi-carry, once he casts Bloodlust on himself.

Gameplay Strategy Tips

Ogre Magi is a fairly straight forward, easy to play character. As such, the only real strategy surrounding him, is managing his limited mana pool. Since he has such a massive health pool, I really like to get Soul Ring on him.

Getting a quick Soul Ring, really enables you to dominate your lane. Picking up boots and an Orb of Venom skyrockets your kill potential. I always make sure to play Ogre Magi in kill lanes.

He’s simply perfect to be paired with the likes of Lina. Being a beefy melee character, who can initiate fights with stuns and slows allows him to give breathing room for casters. Also, it’s a breeze for allies to land skill shots, when paired with Ogre Magi’s stun and slow.

In team fights, Ogre Magi’s role changes based on how the game progresses. Early game, it’s best to use his massive health pool to bully the other team, in an attempt to draw attention. However, once he gets to 16 and/or has an Aghanimn’s Scepter, Ogre Magi can become a very powerful chain caster.

At that point, his Fireblasts will be so spammable, that, in many cases, it’s best to keep yourself hovering around the battlefield, dropping nukes and buffs as you see fit. However, if your team really lacks an initiator or someone who can soak damage, then it might be best for you to fill in that role.

Having said that, on rare occasion (when your team is playing poorly, or your carries are weak) you’ll be your teams best chance at winning. In such an event, it’s best to go back to hovering around the battlefield, while dropping nukes every few seconds.

Closing Comments – Playing Ogre Magi is always an exciting endeavor. Precisely because you never know how each fight is going to turn out. How fortunate for you, that Ogre Magi’s base stats are so good that it generally creates a buffer that enables him to hold out, until you hit the jack pot. So, I suppose there’s but one question to ask yourself, before playing Ogre Magi. Do you feel lucky?