Sony and Microsoft has been very vocal in wanting this generation of gaming to last 10 years. While that could benefit frugal gamers, some people think this is a mistake…and one of the people included in this way of thinking is Square’s Worldwide Technology Director Julien Merceron.
In an interview with GamesIndustry, Merceron was asked if the complexity of programming paved the way for extended console cycles.
Now you don’t need to manage longevity by complexity of programming, because your longevity is ensured by your online model. And I would suggest that maybe we don’t want long generations. We have Sony and Microsoft talking about this generation lasting 7,8,9 or even 10 years and it’s the biggest mistake they’ve ever made.
He also adds that due to the overly long console cycle, studios are now jumping to other platforms to develop their games.
This generation has been way too long, and I say this because you have a lot of developers that work on a new platform, and perhaps will not succeed, so they will wait for the next generation, and will jump on that platform.
You could not do that with this generation though. So these developers went elsewhere to see if the grass was greener. They found web browsers, they found iOS, they found other things and a lot of them won’t come back to the hardware platforms. So you could look at it that thanks to Microsoft and Sony and the length of this generation, it helped the emergence of other platforms and helped them get strong before the next hardware comes out.
Interesting point-of-view there, no? While the next-gen of gaming is heavily hinted to be with us next year, should Sony and Microsoft continue to push a 10-year life cycle for their hardware, or will something like this happen again?