While the game itself is still quite far off (it’s release date is on 2015), that doesn’t mean he’s not going to talk about the game.
In an interview with GamesIndustry, Bowling states that players will be able to gather supplies in the game by doing relevant tasks in real-life.
Say you’re at home, you’re playing Human Element, you’re out in the world, you get injured. You’re hurt and you need medical supplies. You don’t want to risk going out to forage in the game world, or maybe you did and can’t find anything, but you know that there’s a pharmacy four miles down the road in the real world. So you go out and you’re out and about in the real world. You open up Human Element on your iPad.
We’re overlaying the world of Human Element onto the Googlemaps API, FourSquare business API, we’re taking your real world and merging it with your game world.
So now you’re checking into places in the real world and you’re scavenging in those locations for supplies that are dynamic to those locations. We can do that anywhere there’s GPS map data.
I don’t know about you, but that sounds fantastic! Of course, we won’t know this work until we see it in action, no?