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DICE on FPS Stagnation

Karl Magnus Troedsson
While the First-Person Shooter (FPS) genre might be the most lucrative market out there right now, it’s also worth noting that more and more people are feeling the “FPS fatigue” when it comes to shooters.

Regarding the stagnation of the genre, who better to ask than the masters of FPS themselves over at Sweden, right? I’m, of course, talking about DICE. The EA owned studio behind the Battlefield franchise has been churning out shooters since the genre wasn’t even that big yet.

In an interview with EDGE, DICE GM Karl Magnus Troedsson talks about how technology should be taken seriously…especially when it comes to FPS’.

The FPS is a very hardcore genre, and the hardcore crowd of the FPS is probably bigger than some other genres…And that crowd has extremely high demands on what the games are and how they develop.

“If they don’t see some kind of new, if not revolutionary then at least evolutionary, step of rendering in every game they will start to lose interest. And I think that is what’s happening. Because a lot of franchises out there don’t take this seriously; to actually make sure that we don’t just challenge ourselves on the gameplay aspect, or perhaps some other area like distribution method, but also how it [feels], how it looks and how it sounds.

Troedsson also feels that the “modern warfare” era of shooters might be going away soon, as he thinks there’s only so much games one era can have before people get bored with it.

So, Battlefield 4: Future Vehicular Warfare, then?

All kidding aside, do you have FPS fatigue? What does the genre need to resolve this issue?