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Diablo 3 Followers Guide – Templar, Scoundrel, Enchantress


Followers are your companions following you through your adventures across the dangerous dungeons in Diablo 3. You have three options when it comes to followers: Templar, Scoundrel and Enchantress.

Each follower has a specific set of skills, so choosing the follower who compliments your class can be really helpful. You can’t order them around; they will simply follow you at distance. Furthermore, only one follower can follow you at one time.

For more help on Diablo 3, read our Tweaks, Power Leveling and Gold/Equipment Farming Locations.

How To Level Up Followers
Followers share experience level. Just make sure you don’t switch follower before it levels up, or you will end up losing all the progress you made with that follower. Wait for it to level up and then switch to your new favorite hireling.

You might occasionally trigger the experience glitch, in which the experience earned by one follower doesn’t go to the followers that are resting at the camp. In that situation, go to the next check point and force the game to save progress. Followers’ level will be updated this way.

Follower Items
You can equip them from the pool of items in your inventory so be on the look-out for items you can equip your followers with to enhance their gear. Keep your focus on the amulets and follower’s respective weapon class.

You don’t need to worry about the armor of the followers since they have their own armor. Followers can equip a unique follower item once they reach level 18.

To find these followers, follow our Followers Locations/Quests Guide. For in depth analyzes of each follower, continue reading below!

Kormac – The Templar

He is a fighter who can cast healing spells to regenerate your health. He uses single-handed weapons and shield from the general pool of armaments.

He can’t use specialized items such as Mighty Weapons, Fist Weapons, Daibo, Wands Two-handed swords. If you opt for Templar, focus on the increasing the strength of his gear.

Skills
Templar’s skills focus on his ability to provide a support role to you during the combat. His stuns, taunts and attacks make it easier for you to fight your foes. On top of that, his healing and resource regeneration abilities can be quite handy.

Heal (Level 5)
Heals you or the Templar for 2030 Life. Cooldown: 15 seconds

Intervene (Level 5)
Taunts enemies attacking you for 5 seconds when you are below 50% health. Cooldown: 30 seconds

Intimidate (Level 10)
Enemy units are slowed by 50% for 3 seconds when they hit the Templar. Does not stack with other slows.

Loyalty (Level 10)
Regenerates 50 Life per second for you and the Templar.

Charge (Level 15)
Charges a target, dealing 150% weapon damage and stunning all enemies within 15 yards for 3 seconds. Cooldown: 15 seconds

Onslaught (Level 15)
Delivers a massive blow to an enemy for 200% weapon damage plus 120 – 162 physical damage. Cooldown: 15 seconds

Guardian (Level 20)
When an ally is low on health, the Templar will charge enemies near them, damaging for 300% weapon damage and stunning for 5 seconds. He will also heal the ally for 1218-1624 Life, and grant 59 Life regeneration for 15 seconds. Cooldown: 30 seconds

Inspire (Level 20)
Increase resource generation for all allies that the Templar is following.
Mana: +13 per second. Arcane Power: +1 per second. Hatred: +1 per second. Discipline: +1 per second. Fury: +10% generated. Spirit: +10% generated

Equipment

  • Amulets
  • Rings
  • Shields
  • Axes
  • Daggers
  • Maces
  • One-handed Spears
  • Swords
  • Templar Relics (Unique)

Lyndon – The Scoundrel

He is a rogue archer and thief. He attacks from range and can be a good ally for Barbarian or Monk. Scoundrel can only use two weapons – Heavy Crossbow or Standard Longbow. If you opt for Scoundrel, focus on items that increase his dexterity.

Skills
Lyndon’s skills increase party damage. He can cripple or poison opponents and evade attacks, making him a handy follower when it comes to co-op battles. Furthermore, he can use his ‘Multi-shot or Explosive Bolt’ ability to strike multiple enemies at once.

Crippling Shot (Level 5)
Ranged attack that slows the target by 70% for 3 seconds. Cooldown: 4 seconds

Poison Bolts (Level 5)
Ranged attack which deals 50% weapon damage as poison damage over 3 seconds. Cooldown: 4 seconds

Dirty Fighting (Level 10)
Blinds enemies in front of the Scoundrel for 9 – 11 seconds. Any hit will break the effect. Cooldown: 10 seconds

Vanish (Level 10)
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished he will heal for 2030 Life. Cooldown: 30 seconds

Multi Shot (Level 15)
The Scoundrel’s ranged attacks fire 3 bolts at a time.

Powered Shot (Level 15)
Powerful ranged attack dealing 250% weapon damage as arcane damage. The impact also causes an explosion 15 yards around the target, knocking back enemies caught in it, with a 50% chance to stun them for 5 seconds.
Cooldown: 6 seconds

Anatomy (Level 20)
Increases Critical Hit Chance by 3% for the Scoundrel and his allies.

Hysteria (Level 20)
Whenever you or the Scoundrel strike a critical hit you both will go into hysterics, increasing Attack by 10% for 3 seconds. This effect cannot occur more than once every 6 seconds.

Equipment

  • Amulets
  • Rings
  • Bows
  • Crossbows
  • Scoundrel Tokens (Unique)

Eirena – The Enchantress

She is the support sorceress and has unique spells that are different from Wizard and Witch Doctor class. She can only use non-specialized two-handed weapon or magic wand. If you opt for Enchantress, focus on the items that increase her intelligence.

Skills
She can knock enemies back, slow them down, or increase the amount of damage they take. Moreover, she can strengthen your defense or increase the rate of your attacks, or deflect the incoming projectiles to save you.

Charm (Level 5)
Charms an enemy to fight for you for 8 to 11 seconds. Cooldown: 15 seconds

Disorient (Level 5)
Cast a flash of confusion on a group of enemies in an area, causing them to stumble around disoriented for 9 – 18 seconds. Damage done to confused targets will break the effect. Cooldown: 15 seconds

Powered Armor (Level 10)
Enchantress buffs herself and her allies, increasing Defense by 10%. Attackers are slowed by 40% for 3 seconds.

Reflect Missiles (Level 10)
Place a shield on the Enchantress and her allies that reflects incoming projectiles for 5 seconds. Cooldown: 20 seconds

Forceful Push (Level 15)
Summon an arcane explosion 15 yards around an enemy, dealing 200% weapon damage as arcane damage and knocking back all monsters caught within it. Cooldown: 10 seconds

Scorched Earth (Level 15)
Bathe an area of ground with pure arcane energy for 3 seconds. Enemies caught in the arcane pool take an extra 50% damage from all attacks for 3, are slowed by 75%, and take 50% weapon damage as arcane damage per second. Cooldown: 10 seconds

Focused Mind (Level 20)
The Enchantress places a buff on her allies increasing attack speed by 10% for 10 seconds. Cooldown: 30 seconds

Mass Hex (Level 20)
When the player is low on health, the Enchantress lobs a bulb of magical energy at the player that will hex all enemies within 15 yards into chickens for 4 seconds. Hexed enemies are unable to perform offensive actions. Cooldown: 30 seconds

Equipment

  • Amulets
  • Rings
  • Axes
  • Maces
  • Staves
  • Swords
  • Enchantress Focuses (Unique)

If you anything else to add to this guide, don’t hesitate to comment.