Augments are your upgrades to boost your character’s stats in Dragon’s Dogma. We will explain everything you need to know about enhancing your character with the help of Dragon’s Dogma Augments in the guide below.
Dragon’s Dogma Augments
Regardless of the vocation you purchase the augments for; you can use them to upgrade your character’s stats by transferring them to another vocation, making your character acquire the skills that otherwise won’t be available to him.
This one single benefit trumps everything. The fact that you can transfer your augments to different characters of different vocations makes it an interesting choice. You are not only gaining experience of various classes/vocations but also maximizing efficiency of your favorite game-style.
Rank, DP – Description
Rank 2, DP 700 – It decreases the stamina consumed when you lift objects or grapple-hold opponents.
Rank 2, DP 700 – It increases your maximum HP by 100.
Rank 5, DP 2,800 – It allows for easier escapes―halves the button presses needed.
Rank 5, DP 2,800 – It increases the weight that you can carry by 10kg.
Rank 7, DP 4,500 – Critical health makes your attacks 1.5 times stronger.
Rank 7, DP 4,500 – It gets easier to perform blocks. You get five more frames in which you can guard.
Rank 8, DP 6,000 – It increases your strength by 10%.
Rank 2, DP 700 – It enables you to clamber up cliffs and other terrain more quickly.
Rank 2, DP 700 – It increases your maximum stamina by 100.
Rank 3, DP 1,300 – It decreases recoil after firing your bow.
Rank 5, DP 2,200 – Your jumping attacks are 1.3 times stronger.
Rank 5, DP 2,200 – It reduces the recovery time when your run out of stamina.
Rank 7, DP 4,500 – It reduces the stamina consumed when you cling to objects or climb terrain.
Rank 9, DP 7,000 – It renders you rank lighter for purposes of moving.
Rank 2, DP 700 – Critical health makes your magick amplified by 1.5 times.
Rank 2, DP 700 – Your damage is reduced by 15% when you are debilitated by the Five Archmagicks.
Rank 4, DP 1,800 – Magick Defenses is increased by 30.
Rank 4, DP 1,800 – Your healing Magick (Halidom, Anodyne, Jewel of Health) lasts 1.5 times longer.
Rank 7, DP 3,500 – Your enchantments last 1.3 times longer.
Rank 9, DP 7,000 – Your magick attack is increased by 10%.
Rank 9, DP 7,000 – It reduces the damage taken while preparing spells.
Rank 1, DP 900 – It increases Defenses by 50.
Rank 3, DP 1,300 – It increases damage dealt from your Core Skills by 1.1 times.
Rank 7, DP 4,500 – It makes you harder to knock off your feet while charging an attack by reducing knockback and stagger accumulation by 15%.
Rank 7, DP 4,500 – It reduces the damage taken while charging an attack.
Rank 8, DP 8,000 – It improves your ability to knock down opponents.
Rank 9, DP 10,000 – It increases Strength by 20%.
Rank 9, DP 10,000 – It reduces the Stamina consumed when you perform a physical weapon-skill by 25%.
Rank 2, DP 700 – It increases your maximum HP by 100.
Rank 2, DP 700 – It causes your lantern to illuminate an area that is 1.2 times wider.
Rank 6, DP 3,500 – It effects the Health and Stamina restoration items on the user is increased by 1.2 times.
Rank 6, DP 3,500 – It increases cumulative damage to foes you debilitate with non-Archmagick attacks by 1.3 times.
Rank 6, DP 3,500 – It causes your arrows to fly 1.3 times further.
Rank 8, DP 7,000 – It keeps your arrows from flying off mark when you loose them while running or in motion.
Rank 8, DP 7,000 – It prevents mighty winds from hampering your mobility.
Rank 1, DP 1,200 – It increases Magick Defenses by 50.
Rank 2, DP 1,200 – It increases the ability to knock down an enemy with spells that cause it.
Rank 2, DP 1,200 – It enables you to negotiate higher prices for items and equipment you sell. Items are sold for 1.15 times the sell price.
Rank 7, DP 6,000 – It reduces the Stamina consumed when you perform a magick weapon-skill by 15%.
Rank 7, DP 6,000 – It makes it difficult for foes to knock you off your feet while you prepare spells.
Rank 9, DP 9,000 – It increases Magick Attack by 10%.
Rank 9, DP 9,000 – It shortens all spell casting time by 15%.
Hybrid Vocations Augments
Rank 1, DP 1,200 – It increases Defenses by 30.
Rank 3, DP 1,800 – It reduces the stamina consumed when you block attacks with your shield.
Rank 3, DP 1,800 – It helps keep your footing when you block attacks with your shield by increasing the Stagger Resistance by 50.
Rank 6, DP 4,000 – Gives boost of 1.2% to pawns you aid in defense and magick for 1 minute.
Rank 6, DP 4,000 – It grants pawns you aid a temporary gain in their Strength and Magick―1.2 times for 1 minute.
Rank 8, DP 7,000 – It increases the amount of Health restored when rescuing pawns―up to half of their max.
Rank 8, DP 7,000 – When your health is critical, you get 1.5 boost to your defenses and magick.
Rank 1, DP 1,200 – It reduces the damage taken when your blade sheathed.
Rank 2, DP 1,200 – It increases max stamina by 100 at night (9PM – 3AM).
Rank 3, DP 1,800 – It increases max health by 100 at night (9PM – 3AM).
Rank 4, DP 2,400 – It increases Strength and Magick by 70%, plus Defenses and Magick Defenses are increased by 30 at night (9PM – 3AM).
Rank 6, DP 4,000 – It doubles the damage dealt when targets are not in battle stance.
Rank 8, DP 7,000 – It tripples the cumulative damage wrought by your poison attacks.
Rank 9, DP 8,000 – When venturing forth alone, Strength & Magick are up 70% and Defenses & Magick Defenses are increased by 30.
Rank 2, DP 1,000 – It expands one’s field of vision.
Rank 2, DP 1,000 – It increases the stamina limit by 100.
Rank 6, DP 4,000 – It reduces the damage from falling.
Rank 8, DP 7,000 – It doubles the increase in your affinity when you give items to non-pawns.
Rank 8, DP 7,000 – It causes your health to slowly return with the passage of time―1 HP every 3 seconds.
Rank 9, DP 7,500 – It increases the effect when you debilitate adversaries with the Five Archmagicks by 1.5 times.
Rank 9, DP 7,500 – It reduces cumulative damage when you are debilitated by non-Archmagick attacks by 15%.